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post #1 of 16 (permalink) Old 04-11-07, 05:19 PM Thread Starter
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Default What can shoot?

Ive been thinking about a white scars army, but before I set up the list (again), but first I must find out:

If a model on a bike has a gun, can he shoot his gun and the bikes bolters?

and if it isnt, would it be worth giving different weapons JUST IN CASE?

My marshal told me to tell you to say that to his face.....

-Heath
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post #2 of 16 (permalink) Old 04-11-07, 05:39 PM
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bike mounted models can fire one weapon per rider on the bike. for example, a biker with a meltagun, and the bike's twin linked bolters can fire either weapon but not both.
An attack bike, with two models can fire both the TL bolters and the heavy bolter/multimelta.

It is worth giving the biker another weapon though, as mounted Sm armies dont have much in the way of AT firepower. Therefore giving a biker a meltagun can really help, even if he isnt going to use it every turn.
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post #3 of 16 (permalink) Old 04-11-07, 06:58 PM
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As the man said that special weapon gives you the much needed AT ability. My melta toting biker has blown up many a tank as has my plasma gunner ... when he doesn't just blow up period. I've got a love / hate thing with plasma. :?

The melta works really well though, you can zoom right into that closer than 6 sweet spot and blow a hole straight through a tank :twisted:

The object of war is not to die for your country but to make the other bastard die for his.
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post #4 of 16 (permalink) Old 04-11-07, 07:31 PM
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plasma is a bt of a no go on bikers because of the high model cost. when you can move that fast the range of the melta doesnt make so much of a difference
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post #5 of 16 (permalink) Old 04-11-07, 07:45 PM
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I've used them ok and I will continue. I love having 2 shots per gun (and I use 2 in my bike squad) when I get in range, nearly always because of the 4 shots they will both be effective and make up their points for me.
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post #6 of 16 (permalink) Old 04-11-07, 08:40 PM
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I've used them ok and I will continue
by all means use plasma guns, im just advising against it as i wouldnt want to lose a 40 point model to his own gun. the choice between plasma/melta often comes down to personal preference
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post #7 of 16 (permalink) Old 04-12-07, 04:08 AM Thread Starter
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Well, my plan is to have 3 bike squads
1 with 2 flamers, captian with combi flamer and power weapon, makes for a good anti troop squad

1 with 2 plasma guns, capatian wirh plasma pistol and power fist, good against tougher opponets

1 with 2 meltas, cap with combimelta and thunder hammer, good against vehicles

that way i can play each squad to thier fullest strength

My marshal told me to tell you to say that to his face.....

-Heath
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post #8 of 16 (permalink) Old 04-12-07, 05:45 AM
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I love your squad choices I am not familiar with white scar rules but I run a pretty wicked bike squad as a back up for my HQ chap biker here is the list
Chaplain master
Space Marine Bike
Artificer Armour.........150
-----------------------------------------------------------------------
tech marine servo harness on bike...135
------------------------------------------------------
4 Space Marine Bikes
2 Plasma guns
term honors
power weapon
Attack Bike......208
This squad is my SUPER UBER CLOSE COMBAT SHOOTY HQ BIKE SQUAD!!!!
this can move up to 24 inches in a turn has two power fists attacks Nine power weapon attacks reroll misses in close combat on the charge. has three plasma weapons one that is twin linked has a flamer and a heavy bolter. and 7 twin linked storm bolters if I want to rain rapid fire hell within 12 inches. and with the signum I can reroll one miss each turn. oh yea and
I can split off my tech at any time to go repair my stuff. what do you guys think of it?
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post #9 of 16 (permalink) Old 04-12-07, 06:11 AM
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I would be inclined to give both captains power weapons as the extra point of ini. is to useful to lose to a power fist, then give power fists to the sarge in the bike squads as you will need to kill four bikes before you hit him but the captain would be picked on.

Well, the Chaos Space Marines have the chaos gods on their side, while the Space Marines have Games Workshop on their's.
So one has the most corrupt, twisted and souless entities in existance helping them while the other gets the chaos gods.
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post #10 of 16 (permalink) Old 04-12-07, 04:50 PM Thread Starter
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White scars have the swift as the wind and trust your battle brothers traits, thier drawback is flesh over steel.

My marshal told me to tell you to say that to his face.....

-Heath
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