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post #1 of 9 (permalink) Old 04-11-13, 04:23 AM Thread Starter
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Default Question RE: Riptide Battlesuits and FnP

Simply, if a Riptide suffers a wound from its Nova Reactor, would it get a FnP roll, provided that it has the Stimulant Injector? My reasoning is that this is the same case as Perils of the Warp: it denies any save, but FnP does not qualify as a save. Thoughts?

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post #2 of 9 (permalink) Old 04-11-13, 04:52 AM
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Nova Reactor allows no save but Feel no Pain isn't save, so yes you could use FnP to negate the wound from nova reactor.
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post #3 of 9 (permalink) Old 04-11-13, 05:14 AM Thread Starter
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Hmmm. I just realized that, potentially, if you took Space Marine allies w/ a Librarian w/ Biomancy and managed to roll Endurance, you could have a T6, 5 Wound Monstrous Creature w/FnP, 2+/3++ saves, and It Will Not Die. Good Luck shooting that to death from long range

And I suppose you could add shield drones too, but...

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post #4 of 9 (permalink) Old 04-11-13, 06:07 AM
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At that point I would just kill the Librarian instead and wait for the psychic power to end.
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post #5 of 9 (permalink) Old 04-11-13, 08:08 AM
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...whats a shooting attack that "removes from play"?...*misses his Chaos spawn roll*

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post #6 of 9 (permalink) Old 04-11-13, 03:27 PM
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Necrons have a Transdimensional Beamer that forces a Strength Test or the model is removed from play.

I guess Jaws of the World Wolf could be considered a ranged attack as well.
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post #7 of 9 (permalink) Old 04-11-13, 05:16 PM
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Shokk attack guns!



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post #8 of 9 (permalink) Old 04-15-13, 12:17 PM
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Quote:
Originally Posted by The Sturk View Post
Necrons have a Transdimensional Beamer that forces a Strength Test or the model is removed from play.

I guess Jaws of the World Wolf could be considered a ranged attack as well.
Necrons have quite a few 'remove from play' powers that work from range. I think Necrons are generally a good counter to Tau.

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post #9 of 9 (permalink) Old 04-15-13, 10:06 PM
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Yes crons due have a leg up on the "how the hell do we fight tau scale". Funny these two xeno armies seem like clear winners in the latest edition. Sure GK and CSM have gimmicky bullshit, but I like the general overall effectiveness of both of these xeno armies.


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