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post #1 of 103 (permalink) Old 07-25-12, 09:06 PM Thread Starter
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Default Something new about banshees

Hey guys, i was looking threw the new rule book as im sure u gys are to but i noticed that in the rules for power weapons, a power weapon can mean a power axe or sword both with different rules.

So anyway i suddenly got an idea, under banshees is says there weapons are power WEAPONS not power swords. So does this mean if you were to model them up as axes does not mean you can have banshees with power axes and if so you have banshees with +1 str at ap2 and are at I10 in the first round of combat.

So with this does that mean that you can use banshees against terminators.
Also this is even better as i notice that people are not bringing thunder hammer storm shield terminators as much as normal power fist terminators are now playable again.

Just thought i let you guys no as im not sure this 100% correct but from what i can see, i see nothing wrong with it.

So can anybody comment.

Thanks in advance

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post #2 of 103 (permalink) Old 07-30-12, 12:14 PM
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I asked something very similar - see beneath

https://www.heresy-online.net/forums/...d.php?t=113414

The general consensus was you wouldn't get I10 - I think the order is I10 charge, but then the axe makes you I1 to attack - so you count as I1. I'm using one exarch with an axe as a similar role to a pf for the squad (but, considering banshees have been nerfed with the assault out of vehicle rules, combined with T3, a 4+ and a high priority on your opponants hit list...I've stopped using them now)

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post #3 of 103 (permalink) Old 07-30-12, 12:24 PM
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I asked something very similar - see beneath

https://www.heresy-online.net/forums/...d.php?t=113414

The general consensus was you wouldn't get I10 - I think the order is I10 charge, but then the axe makes you I1 to attack - so you count as I1. I'm using one exarch with an axe as a similar role to a pf for the squad (but, considering banshees have been nerfed with the assault out of vehicle rules, combined with T3, a 4+ and a high priority on your opponants hit list...I've stopped using them)
actually when there is 2 or more set values used for a characteristic you roll to see which one is applied first (and therefore not used).
it mentions it in on of the codex FAQs, tyranids i think

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post #4 of 103 (permalink) Old 07-30-12, 12:53 PM
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I'm quoting aramoro again...

"Nope. Unwieldy makes you strike at Initative step 1, it does not change your Initative. You'll be Initative 10, but strike at Initative step 1."

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post #5 of 103 (permalink) Old 07-30-12, 12:57 PM
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I'd call the I10 argument moot. Banshee models are supposed to come with swords. Changing them to axes is modeling for advantage. The rule isn't meant to give you free buffs, it's meant to clear up what a "power weapon" is.

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post #6 of 103 (permalink) Old 07-30-12, 01:00 PM
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I'm quoting aramoro again...

"Nope. Unwieldy makes you strike at Initative step 1, it does not change your Initative. You'll be Initative 10, but strike at Initative step 1."
Same as with all thing with Unwieldy, pile in at your initiative (Eg 4 for a Astartes terminator) then strike at I1.

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post #7 of 103 (permalink) Old 07-30-12, 01:07 PM
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I'd call the I10 argument moot. Banshee models are supposed to come with swords. Changing them to axes is modeling for advantage. The rule isn't meant to give you free buffs, it's meant to clear up what a "power weapon" is.
The old banshee exarch (which a few of us have) came with an axe. So the discussion isn't moot.
For me this is a choice that I can make for my exarch.
Executioner - +2 str ap3
Axe - +1 str ap2, strikes at I step 1.
I see modeling for advantage as entirely subjective when it applies to weapon choices. If someone wanted to put the time and effort into making his models look exactly how he wanted them then I'd still play against him.
For me modeling for advantage would be things like having a 28mm wraithlord, or a 4 foot Rhino to block LOS.

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post #8 of 103 (permalink) Old 07-30-12, 02:46 PM
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Yeah, it's not really modeling for advantage when you have to strike at I1. With a fragile unit like banshees I'm sure most people would not have a problem letting a player go last in combat with them.

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post #9 of 103 (permalink) Old 07-30-12, 03:07 PM Thread Starter
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So your saying that even though the banshee mask makes you strike at I10, you still need to use the unwieldy rule. Alright fair enough i thought i could have had an idea in which banshees could be that little better but a well.
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post #10 of 103 (permalink) Old 07-30-12, 03:14 PM
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Yeah it would've been nice

I'm using characters, wraithlords and to an extent harlequins for cc. Nothing else does the job well enough for me now.

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