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post #1 of 12 (permalink) Old 07-23-12, 03:47 PM Thread Starter
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Default Flying Monsters from Daemon codex and deep striking

Does say a Chaos Daemon Prince with wings Arriving via deepstrike count as swooping or gliding?

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post #2 of 12 (permalink) Old 07-23-12, 07:36 PM
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I believe you get to choose. The brb says when a Flying MC enters play from Reserve you must choose whether it is using Glide or Swoop.

Also, I assume you are referring to the Daemon Princes from the Daemon's codex. The DPs from the CSM codex are not flying MCs.

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post #3 of 12 (permalink) Old 07-23-12, 07:46 PM
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This came up in our group last week... in the end they diced it.

Problem is that while you can choose to enter play either swooping or gliding the rules for swooping say that you must move at least 12"... which you certainly don't do on a DS.

Its an iffy one, but personally I believe you can't swoop because you can not make the minimum move distance (as you can't move).

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post #4 of 12 (permalink) Old 07-23-12, 08:54 PM
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as fas as i see it when you trow in a droppod that counts as moving 12" and u cant move when you deepstrike infantry (bcouse u moved your maximum dictance when u deepstrike) thats my opinion (btw i dont play chaos so it could only be in my disatvantage) but thats my 2 cents

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post #5 of 12 (permalink) Old 07-24-12, 04:50 PM Thread Starter
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I've been looking at the rules and cant seem to make up my own mind.

Now i understand what everybody is saying but i cant help feel that a flying monster deep striking should arrive as a jump monster seeing as it cant follow the swoop rule limitations.

It seems to only affect daemons as a rule. Well hopefully the White Dwarf release answers the question as it seems to contain a WD update for Daemons both 40k and Fantasy.

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post #6 of 12 (permalink) Old 07-24-12, 08:06 PM
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Consider this, a zooming flyer with supersonic that also deepstrikes. It CANNOT move less than 18", but it can deepstrike. This means that it moves at least 18" when it enters the game via deepstrike.

The above is the Eldar Nightwing, a Flyer without hover-mode, has supersonic, and the deepstrike special rule.

I would argue that a FMC can choose either glide or swoop since you has decide when entering from normal reserves.

As mentioned, it is a little iffy. You are not following the standard process, much like a deepstriking Flyer that cannot move less than a certain distance, but obviously it does move that minimum distance while deepstriking or else It wouldn't have the option.

GW really should have detailed deepstike and movement values...

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post #7 of 12 (permalink) Old 07-24-12, 09:08 PM
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I would say the same argument would work on DS flyers: if they have nothing to allow them to move less then their min move on DS then they are destroyed (as they are when they cannot make a sufficient move)... then again, flyers should never need to DS since they can move 36" on from the board edge anyway, which should get you anywhere you would want to be regardless.

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post #8 of 12 (permalink) Old 07-24-12, 10:10 PM
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Fact remains, a Nightwing in the Forgeworld FAQ for 6th ed vehicles says it has Deepstrike. It wouldn't have a rule that is impossible to use when it is specifically addressing 6th edition rules. The movement rules say it must move a min. of 18". So in this case deepstriking has to equal a minimum of 18". The rules don't say you "do not move" or "you count as not moving" it just doesn't specify how far you count as moving that turn. I believe that is your choice. If you have multiple choices movement type, you choose which applies when you come in. In the case of a Zooming flyer, he counts as moving 18-36".

Deep Striking a flyer is still very valuable because you can face a good direction, get rear armor shots, and position yourself for future turns. Deepstriking a flyer is VERY important. FMC on the other hand can shoot 360deg regardless of where they are facing. Flyers have movement restrictions in both speed (min-max) and turns (90deg max turn at the start of its movement).

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post #9 of 12 (permalink) Old 07-24-12, 10:25 PM
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Deep Striking counts as moving Cruising Speed in the turn the vehicle entered. That's 36" for a swooping flyer. Seems clear to me.
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post #10 of 12 (permalink) Old 07-25-12, 12:27 AM
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Quote:
Originally Posted by Tim/Steve View Post
I would say the same argument would work on DS flyers: if they have nothing to allow them to move less then their min move on DS then they are destroyed (as they are when they cannot make a sufficient move)... then again, flyers should never need to DS since they can move 36" on from the board edge anyway, which should get you anywhere you would want to be regardless.
Only thing is if you want to be close to your own board edge or facing a particular direction when you enter.

Say for example you wanted to be facing at a unit hidden behind a building. If you fly in from your own board edge you can't turn to face them, however if you Deep Struck you could do so looking straight at them?
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