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post #1 of 12 (permalink) Old 07-15-12, 04:21 AM Thread Starter
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Default Instinctive behavior feed

Is it me or do we now never want models with instinctive behavior feed under synapse. The 5 edition rules state that they always have to charge toward the nearest model.

The new 6 th editon states that the only thing rage does is +2 attacks on a charge. They can charge anyone they want.

The FAQ also does not correct this. Am I missing a rule somewhere?
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post #2 of 12 (permalink) Old 07-15-12, 04:25 AM
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Don't they lurk if you fail some test?

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post #3 of 12 (permalink) Old 07-15-12, 04:32 AM Thread Starter
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Only if they have instinctive behavior lurk. There are two versions lurk and feed. If I'm reading this right models with feed have a STRONG advantage now. Every hormie model now would get 4 attacks on a charge. My squad of 15 would have 75 attacks
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post #4 of 12 (permalink) Old 07-15-12, 05:01 AM
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You always could chose to charge anyone you wanted In 5th ed you only had to move toward the nearest enemy not charge them.

Remember you also can not shoot with a unit subject to feed ether.

It takes a pack of Wolves to tree a Lion... here is hopping the new DA codex reflects that.
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post #5 of 12 (permalink) Old 07-15-12, 05:39 AM Thread Starter
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But that still means you will want to avoid synapse. There is no downside in avoiding it and a penalty in being in it
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post #6 of 12 (permalink) Old 07-16-12, 02:50 AM
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the tyranid FAQ specifically addresses feed. they are only subject to rage as stated in the new rulebook. Yes, it is now awesome. no down side at all.
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post #7 of 12 (permalink) Old 07-16-12, 02:55 AM
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Quote:
Originally Posted by Ultra1 View Post
the tyranid FAQ specifically addresses feed. they are only subject to rage as stated in the new rulebook. Yes, it is now awesome. no down side at all.
http://www.games-workshop.com/MEDIA_..._6th_Ed_V1.pdf

Does it? you may wish to actually read it then delete your post.

They are subject to rage and can not shoot in the shooting phase.

It takes a pack of Wolves to tree a Lion... here is hopping the new DA codex reflects that.
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post #8 of 12 (permalink) Old 07-16-12, 05:48 PM Thread Starter
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Quote:
Originally Posted by Azrell View Post
http://www.games-workshop.com/MEDIA_..._6th_Ed_V1.pdf

Does it? you may wish to actually read it then delete your post.

They are subject to rage and can not shoot in the shooting phase.
I realize that this exceptions is not wonderful in all situations but I am thinking of melee models. They have absolutely no downside.
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post #9 of 12 (permalink) Old 07-17-12, 06:05 AM
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Does rage make models fearless?? if so, then feed definitely boosts strict CC units. If not, taking too many casualties might get you running the wrong way, due to low Ld test on casualties.

Azrell, even though they cant shoot, they can still run. You can get closer to the enemy, and if you pass Ld on your next turn, you can act normally. Its not that bad.
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post #10 of 12 (permalink) Old 07-17-12, 06:11 AM
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The downside is the crappy Ld value of a lot of the units, (like hormagaunts or rippers) that could benefit from being out of synapse with feed and the +2 attacks and all. But, if you lose a round of CC, with the dice modifiers, you could be needing to make some very hard to make rolls on 2d6's. I can see a lot of non synapse units running and being swept. But, it is a risk that might pay off for large units or soft targets with low numbers.

Last edited by Unforgiven302; 07-17-12 at 07:11 AM.
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