Originally Posted by Emperors Knights
I completely understand what you both said. I also completely follow your advanced vs. basic rules. The problem both of you continue to ignore is what happens with the hit. You seem to think that even though flyer rules completely (always without skyfire) require shots to be resolved as snap fire (which you agree the death ray cannot be) that it somehow ignores that because it took a hit. Resolved doesn't mean initially, it means in the end. If we had resolved this argument six days ago it would be over. This basic word escapes you both though.
Sequence: Doom scythe chooses to fire weapons normally. User picks point, 3d6 draws a line. Line hits two infantry, a tank, and flyer. Everything under this line takes a hit. At this point both infantry and tank would now need to roll for armour penetration, however the flyer operates outside of the sequence because of the additional requirement under hard to hit rule. It goes flyer hit, was it shot from blast, large blast or template? No. Was shot from something using skyfire? No. Was shot using snap fire rules? Again, no. Shot cannot be resolved against flyer. Now you roll for wounds on infantry and damage on tank. Nothing else matters. You can claim my weapon gives me holy powers of specialness but it doesn't negate flyer resolution rules, it just allows you to draw a line.
In this same line of thinking we debated the vibro cannon this weekend at my lgs and came to the conclusion that since they do use a ballistic skill we would allow them to draw the line and then if it hit a flyer on a roll of six (in addition to original roll unless it was already a six) it would still hit. While death ray doesn't traditionally use a ballistic skill it may be a more fair compromise over the current 'I win' rule that you are arguing.
Oh my sweet fuck, seriously? "I don't think it should work like it is written so let's compromise" is not a valid argument. Vibro cannons work the same, you don't need your snap shot because you have already rolled to hit.
You must snap shot because of the Hard to Hit rule when TARGETING a flyer. Death ray does not target anything, so your argument is invalid.
Codex rules override BRB rules where the two are in conflict, so your argument is invalid
Everything under the line takes a hit, you said so yourself, so how can you argue that you need to roll another dice?
The flyer resolution rules, which don't actually exist, but we'll say they are the hard to hit rules, simply say that shooting AT
a flier requires a snap shot. When you aren't shooting at it then they dont come into effect. Tesla bounces from destructors dont require a roll to hit, they cause D6 hits on a 6. are you going to tell me that they don't affect fliers either. or what about the bonus hits from a tesla destructor when you roll a 6 to hit, do those 2 not count because you didn't roll to hit with them either? It's the same situation in the wording of the rules
You are deluded as to the way the game works my friend, you cannot somehow make up rules that don't exist. death ray hits fliers, deal with it
Originally Posted by McMuffin's Law
As an online discussion about 40k grows longer, the probability of a comparison involving Squats approaches 1.
Keep in mind you are arguing "realism" about an army of genetically-altered supermen that are able to shrug off rocket propelled explosive bullets because someone is waving around a cup full of blood that reminds them of their long lost Super Daddy that was killed by there Extra Special-Super Uncle.
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