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post #1 of 13 (permalink) Old 11-29-11, 03:50 PM Thread Starter
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Default Lychguard + Tesla Destructor?

So the Lychguard Dispersion shields say they can reflect saved wounds from shooting attacks. What I'd like to know is if this applies to the Arc effect of Tesla Destructors. If the Lychguard are unengaged, would they be able to reflect the Arc effect at all? If they are engaged in CC, would they be able to reflect the Arc hits to enemy units near them that are not engaged?

The shield rules state reflected shots can only be directed into enemy units that are not in CC, but does not state that the Lychguard have to be unengaged. The Arc rules state that enemy or friendly units, engaged or unengaged, take hits based on D6 rolls.

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post #2 of 13 (permalink) Old 11-29-11, 04:05 PM
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The Arc hits are not really a shooting attack, they're just Hits inflicted so you can't bounce them.

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post #3 of 13 (permalink) Old 11-29-11, 04:11 PM Thread Starter
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Curses.... *Goes to find more shenanigans*

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post #4 of 13 (permalink) Old 11-29-11, 04:32 PM
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Hey don't despair, they might be shooting attacks so it might all work fine. What is and is not a shooting attack is a little vague.

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post #5 of 13 (permalink) Old 11-29-11, 04:46 PM Thread Starter
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Meh, this is all just for 5th edition anyways; 6th is probably gonna change a ton of stuff and make many things we find now obsolete.

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post #6 of 13 (permalink) Old 11-29-11, 05:15 PM
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I'd say they do. I mean, you reflect when you save with the Shields, so technically it doesn't matter if it's a shot, hit or wound, it's still a shooting attack.

Of course, Tesla is AP - so you use your armour save so it isn't possible anyway. I do love the idea of shooting my own unit of Lychguard just to extend the range of my AP3 weapons by 6" though.

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post #7 of 13 (permalink) Old 11-29-11, 05:52 PM Thread Starter
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Originally Posted by Farseer Darvaleth View Post
I'd say they do. I mean, you reflect when you save with the Shields, so technically it doesn't matter if it's a shot, hit or wound, it's still a shooting attack.

Of course, Tesla is AP - so you use your armour save so it isn't possible anyway. I do love the idea of shooting my own unit of Lychguard just to extend the range of my AP3 weapons by 6" though.
Haha, yeah, that's kinda what I was going for. Forgot about the AP - though, good call.

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post #8 of 13 (permalink) Old 11-29-11, 06:03 PM
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Haha, yeah, that's kinda what I was going for. Forgot about the AP - though, good call.
Still works with the now shortened range of the Destroyers though, seeing as their weapons are AP3. You could even get it back up to 36" with the Lychguard in a conga line.

This could certainly be an interesting tactic. Wacky, crazy, utterly mad, yes; but so, so sneaky. Using your poor Lychguard as a range spring-board for swathes of your army.

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post #9 of 13 (permalink) Old 11-29-11, 06:05 PM
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Quote:
Originally Posted by Farseer Darvaleth View Post
I'd say they do. I mean, you reflect when you save with the Shields, so technically it doesn't matter if it's a shot, hit or wound, it's still a shooting attack.

Of course, Tesla is AP - so you use your armour save so it isn't possible anyway. I do love the idea of shooting my own unit of Lychguard just to extend the range of my AP3 weapons by 6" though.
Even though the point is kind of over now that you pointed out the whole AP - part... Just wanted to remind you that the shield actually does say that it is when you make the invulnerability save against a SHOOTING attack. That's the vague part... Personally, my gaming group would say it bounced because it is an attack that came at a range, and moreover, originated from a shot (even if it is an effect). After all, it even reflects blasts. Surprised the conversation wasn't about a demolition charge, in fact.
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post #10 of 13 (permalink) Old 11-29-11, 06:47 PM Thread Starter
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Even though the point is kind of over now that you pointed out the whole AP - part... Just wanted to remind you that the shield actually does say that it is when you make the invulnerability save against a SHOOTING attack. That's the vague part... Personally, my gaming group would say it bounced because it is an attack that came at a range, and moreover, originated from a shot (even if it is an effect). After all, it even reflects blasts. Surprised the conversation wasn't about a demolition charge, in fact.
I thought about that, but then I figured that they didn't want Lychguard to be able to reflect template weapons. After all, it wouldn't make sense that the force of a blast or flame is somehow re-directed, since the template itself does not move.

Heh, although that gives me flashbacks of old Zelda games where you had to use the level 2 shield to reflect a flame spout to pass a certain door. I doubt, however, that that is what they intended.

EA: The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware was not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and will end because we demand it.
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