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post #1 of 33 (permalink) Old 10-03-10, 11:35 PM Thread Starter
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Default Jump Packs

I was wondering if you guys could elaborate a little on how jump packs work. Are they more like Jet packs, meaning they could stay airborne for a longer distance ? Could they fly for a few miles ? or is it literally just jumping.

Is the blast from the jump pack quite small ? I imagine the guy at the back of the squad just getting singed. Also when they land do you know if there is a suppression blast to stop them breaking their legs ?

Most importantly how the hell do they control them as well ? Is it hardwired through to their brains or on their belts ?

sorry for the wall of questions.
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post #2 of 33 (permalink) Old 10-03-10, 11:42 PM
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For orks it's bacicaly a missle on their back.
For the best idea, of what they like, look at them in dow

Last edited by locustgate; 10-04-10 at 03:38 PM.
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post #3 of 33 (permalink) Old 10-03-10, 11:58 PM
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The space marines packs essentually are a rocket powered jump in the direction your facing then there's a short retro burst to slow you just before you hit the ground
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post #4 of 33 (permalink) Old 10-04-10, 12:03 AM
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DOW2 is a good description and show of hot it works. Its a power pack with Huge Thrusters to allow short burst for lift and short burst to soften landings. I have some OOP Jump Packs for Raptors and put them on my generic CSMs as Raptors. Didnt feel to right cause the new Raptors have a modified, sleek, Talon foot, armore. My are CSMs with Old School Raptor Jump Packs. The armore would have to be different I feel. To compesate for landing and achiving air to ground comabt. The SMs though wear PA with a Jump Pack. Weird.
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post #5 of 33 (permalink) Old 10-04-10, 02:09 PM
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Quote:
Originally Posted by locustgate View Post
For orks it's bacicaly a missle on their back.
For the best idea look at them in dow
Are you seriously saying, "for Lore, look at DoW"?

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post #6 of 33 (permalink) Old 10-04-10, 03:19 PM
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I believe that he was talking about it visually Vaz.

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post #7 of 33 (permalink) Old 10-04-10, 03:28 PM
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I'm pretty sure they can control them once in mid-air not simply forced to make a jump in that direction. The ones the Phantine Skyborne Imperial Guard use allow them to go up, hover around, turn etc. Sure the working are different but i imagine the elite units of the Imperium woulndt have such a crude mechanism as jump forward a bit in tht direction and come crashing down. Also in Horus Rising the Luna Wolf assault marines ascend to the top of the tower on theirs and neatly land at the top
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post #8 of 33 (permalink) Old 10-04-10, 04:53 PM
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I would imagine its something where its not just simply a boost in the air but more of a controlled jet turbine that increases and decreases the amount of propulsion they need, probably through a link into their power armour. It's sort of like the jet pack in Warhawk, you can stay and move in the air but also get a temporary boost in speed in a certain direction.

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post #9 of 33 (permalink) Old 10-04-10, 07:26 PM
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If you watch the trailer for the new third-person shooter "Space Marine" you'll see a stormboy flying around like Superman with his jump pack. But I guess that's the same as looking at DoW for lore.
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post #10 of 33 (permalink) Old 10-04-10, 08:28 PM
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Quote:
Originally Posted by shmabadu View Post
If you watch the trailer for the new third-person shooter "Space Marine" you'll see a stormboy flying around like Superman with his jump pack. But I guess that's the same as looking at DoW for lore.
No, that's kind of correct. It's a missile, strapped on his back. Missiles DO have the ability to fly a long distance ;)

But Space Marines have jump packs, keyword being Jump. They allow for a short burst that gets you up and lets gravity take you down. It can not be used for prolonged flight, regardless of what C.S. Goto might write.

The Raptors have jet packs though, if my memory serves me right. They can, and often use, prolonged flights. I seem to remember the ending scene of Lord of the Night has raptors flying around.

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