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post #1 of 57 (permalink) Old 08-19-10, 04:14 AM Thread Starter
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Default Death Korps, Pointless?

why the heck would the Imperium use siege armys? after world war 1 3 invention made trench warfare impossable, first: the tank and we know the Imperium has oodles of tanks, second: improments air craft percisely speaking bombers and the Imperium has good Bommbers too, Third: improvments to artilary leathlity and improved artilary tatics, both the Imperium has.

in the Cold war Thermobaric weapons were invented, which are to quto Wikipedia , "thermobaric weapon, which includes the type known as a "fuel-air bomb", is an explosive weapon that produces a blast wave of a significantly longer duration than those produced by condensed explosives." the side effect of the fire ball is a massive vaccum created by the the fire bal sucking in all the air, you sufficate and in extream case can have the lungs ripped out of you, this works well on people dug into tunnels or caves, or bunkers. and lests not forget bunker buster bombs which can rip though 20 feet of croncrete or world war 2 earth quake bombs which upon impact with earth dig in, the expode makeing a earth quake that dose the damage. and if it can destroy a rail road tunnel by going 60 feet though the hill it will destroy a trench.

whith these advancemts why the heck do you need seige regimentes? heck with as many armor and mecinized reiments as seige regiments were deploy I could have ended the war for Vraks (imperal armor 5,6,7) in 3 years.

note: if you see me giving tactical advice: just assume i have a internet tab open to 1d4 chan and I'm summarizing off of that.

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post #2 of 57 (permalink) Old 08-19-10, 08:09 AM
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Not quite sure what you're specifically getting at. I assume you mean besieging a city or territory?

Having not read the book in particular, could you fill in some details why the Death Korp was less than efficient?
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post #3 of 57 (permalink) Old 08-19-10, 08:45 AM
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There is still siege warfare in 40K for the same reasons SM have rapid firing high velocity grenade launchers, laser cannons that can cut a tank in half and plasma guns that burn hotter than the sun... and swords!
It's a style of play that appeals to players, simple as that.

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post #4 of 57 (permalink) Old 08-19-10, 08:48 AM
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because wars of atrition are fun for some people.
i think its because some people just enjoy seiges the ability to starve an entire city while leveling buildings.

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post #5 of 57 (permalink) Old 08-19-10, 10:37 AM
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also the point about fuel air bombs, don't really work so much now, for the reason that the death corps wear fully enclosed respirators so sucking out the air from their lungs wouldn't work, same goes for space marines.
Also you have to consider that when offensive tech improves so does the defensive tech.
And really would you want to run at a 1000m meter high wall in the open, you'd be ripped to shreds, so when laying siege to fortress using a trench system is the best way to approach a wall for siege purposes.
so there is a lot of point to them plus its COOL!
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post #6 of 57 (permalink) Old 08-19-10, 11:37 AM
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Not to mention, some fortresses that have been by the 41st millenium are nigh unto impregnable (Hydra Cordatus comes to mind). For some of these campaigns against these 'super fortresses,' a long-term siege is the only method to really tear it down, completely through attrition.

Not to mention the Death Korps models just look so damn cool.


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post #7 of 57 (permalink) Old 08-19-10, 12:33 PM
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It's just a game, it doesn't have to make sense, it just has to look cool

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post #8 of 57 (permalink) Old 08-19-10, 01:42 PM
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Originally Posted by kharn-the-betrayer View Post
It's just a game, it doesn't have to make sense, it just has to look cool
TRUE! We're talking about world where you can kill someone with adamantium (thicker than steel!) armour with mere sword, and there huge bugs can tear tanks apart, and where superhuman knights often fight without helmets, leaving their most vunerable body part uncovered.

Less sense, moar fun.

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post #9 of 57 (permalink) Old 08-19-10, 01:50 PM
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Quote:
Originally Posted by dragonkingofthestars View Post
why the heck would the Imperium use siege armys? after world war 1 3 invention made trench warfare impossable, first: the tank and we know the Imperium has oodles of tanks, second: improments air craft percisely speaking bombers and the Imperium has good Bommbers too, Third: improvments to artilary leathlity and improved artilary tatics, both the Imperium has.
Ah..but with the invention of the Tank, came the Anti-Tank Mine, and the Anti-Tank Weapon. With the invention of the Bomber came Anti-Aircraft Technology. Trenches are, by their design, able to counter the effects of conventional HE artillery.

So if a squad of Tanks were to push forward to break through a line of trenches, they would be easy targets for melta-gunners/rocket launcher crews in the trenches, to say nothing of mines or remote-detonated explosives. Keep in mind, Anti-Tank weapons in M41 are far superior to what we have these days. This is why armor cannot advance without an infantry screen.

Trench Warfare is also an ideology more than a technical requirement. Modern day armies are built around mobility and specialization. Squads are often far smaller than they were 100 years ago, and they have far greater support at their disposable.

Leaders today are not willing to send their soldiers to a 'meat grinder'. Obviously in W40K, such hesitations are conspicuously absent
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post #10 of 57 (permalink) Old 08-19-10, 02:48 PM
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Quote:
Originally Posted by Turkeyspit View Post
Ah..but with the invention of the Tank, came the Anti-Tank Mine, and the Anti-Tank Weapon. With the invention of the Bomber came Anti-Aircraft Technology. Trenches are, by their design, able to counter the effects of conventional HE artillery.
Well... HE PD and delay... not so much with TI and VT


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