Ship-approved infantry weapons...sorta silly? - Wargaming Forum and Wargamer Forums
40k Fluff Discuss GW background material here. All those bits in the Codex that aren't stat blocks or special rules. Post your custom character/chapter/army background in our Homebrew Fluff subforum!

Reply
 
LinkBack Thread Tools Display Modes
post #1 of 23 (permalink) Old 02-28-16, 01:07 AM Thread Starter
Senior Member
hailene's Flag is: USA
 
Join Date: Aug 2009
Location: Portland, Oregon
Posts: 2,215
Reputation: 17
Default Ship-approved infantry weapons...sorta silly?

So apparently it's dangerous in the WH40k universe to fire some weapons while on a ship. It make sense. A lot of weapons deal with making holes in other things, and if you're in space, you definitely don't want to make a hole in the thing that's keeping you from dying (the ship's hull). Great! Makes sense...so far.

But you have to remember what sort of things a ship is designed to deal with. It's supposed to resist massive ship ordinances. Missiles the size of buildings, enormous fusion explosions, and hugely powerful lance blasts. The side of these ships aren't a thin shell of aluminum--some of them are dozens of meters thick made with fictional materials modern engineers dream of.

Something capable of destroying a human or even the relatively tough armor of, say, a Land Raider isn't going to hold a candle to something that would laugh at a volcano cannon.

I mean, even stellar dust is going to put to shame even a bolter. This is one of the big issues that's confronting our own space programs. Even some dust can ruin your day if you're going sufficiently fast.

We can assume that WH40k ships are mostly proof against this sort of damage. If this is the case...why worry about a little multi-melta in your hull?
hailene is offline  
Sponsored Links
Advertisement
 
post #2 of 23 (permalink) Old 02-28-16, 01:20 AM
Senior Member
 
ntaw's Avatar
ntaw's Flag is: Canada
 
Join Date: Jul 2012
Location: Mississauga, Canada
Posts: 6,323
Reputation: 99
Default

Who's worried?

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

40k Army Projects

Industrial Table WIP
ntaw is offline  
post #3 of 23 (permalink) Old 02-28-16, 03:23 AM
Feed
 
Serpion5's Avatar
 
Join Date: Mar 2010
Location: Space
Posts: 10,976
Reputation: 51
Default

Did you consider what's in the walls? Ventilation systems, power grid and various other life supporting apparatus? The outer hull may laugh at plasma guns but I doubt the inner walls and hallways are anywhere near that durable.


Nonsense is our Salvation

Serpion5 is offline  
 
post #4 of 23 (permalink) Old 02-28-16, 05:01 AM Thread Starter
Senior Member
hailene's Flag is: USA
 
Join Date: Aug 2009
Location: Portland, Oregon
Posts: 2,215
Reputation: 17
Default

Quote:
Originally Posted by ntaw View Post
Who's worried?
Low velocity shotguns are mentioned in the Eisenhorn series and Night Lord series as marine armsmen weapons specifically to fight on board ships.

Also in the Night Lord series one of the Chaos Space Marines mentions how dangerous it is to fire a multi-melta on a ship:

"To fire a melta-weapon within a ship? It was a miracle the hull wasn’t liquefied yet and every one of them torn out into the rushing air."

Quote:
Originally Posted by Serpion5 View Post
Did you consider what's in the walls? Ventilation systems, power grid and various other life supporting apparatus? The outer hull may laugh at plasma guns but I doubt the inner walls and hallways are anywhere near that durable.
I thought about this to a certain extent...but you also have to remember how remarkably tough these ships are. Think about all the time the shields fall and damage certainly gets through the armor...but the insides of the vessels don't crumple like tissue paper.

At least Imperial ships are built tough.

I can't recall in the God-knows how many boarding actions I can recall off the top of my head where using "regular" weaponry (from las-guns, bolters, and Tau plasma guns) haven't had any real detrimental effects on the ship.

Last edited by hailene; 02-28-16 at 05:08 AM.
hailene is offline  
post #5 of 23 (permalink) Old 02-28-16, 05:14 AM
DA GOLDEN WAAAGH
 
Battman's Avatar
Battman's Flag is: Australia
 
Join Date: Nov 2012
Location: Victoria, Australia
Posts: 1,285
Reputation: 14
Default

Its not just damage to the ship itself that could be concerned. If anyones ever been on a military ship, the amount of space in most of the areas are quite confined, any discharge or weapon has the chance for to ricochet, causing harm and damage to other people and things.

So somewhat increase of safety is needed with lower velocity weapons and the like.

Also due to the lack of space also makes some weapons increasingly difficult to use aka the Accatran pattern lasguns being a "bullpup" design to allow ease of use in small confines which also include ship based combat.



Da Golden Waaagh!

Quote:
Originally Posted by Fiddlestix View Post
Dakka dakka dakka dakka dakka dakka dakka dakka BATORK!!!
Battman is offline  
post #6 of 23 (permalink) Old 02-28-16, 06:01 AM
Senior Member
 
Fallen's Avatar
Fallen's Flag is: USA
 
Join Date: Oct 2008
Location: Ohio
Posts: 3,689
Reputation: 19
Default

I think I recall reading in one of the earlier Guant's Ghosts books that fire arms for the guard were prohibited during transit between battlefields because the transport ships were very "fragile" and had weaker Gellar Fields (The thing to keep the Warp out when your traveling through it) and it was to also make sure that if there were any inter-regiment bitterness that they couldn't completely kill each over.

Quote:
Originally Posted by neilbatte
if you squint the Sigmar stuff doesn't all look like the love children from a Necron and Blood Angel orgy.
Fallen is offline  
post #7 of 23 (permalink) Old 02-28-16, 06:43 AM Thread Starter
Senior Member
hailene's Flag is: USA
 
Join Date: Aug 2009
Location: Portland, Oregon
Posts: 2,215
Reputation: 17
Default

Quote:
Originally Posted by Battman View Post
If anyones ever been on a military ship, the amount of space in most of the areas are quite confined, any discharge or weapon has the chance for to ricochet, causing harm and damage to other people and things.
The size of even the small Imperial escorts dwarfs the biggest fighting ship we've put to sea. And they don't seem all that stingy with space.

Corridors where multiple men can fight shoulder to shoulder. Cathedrals multiple stories tall. The lower decks are an entire city unto themselves with their own economies and societies.

The ricocheting thing might have some weight, though. I know in Necropolis las rounds were ricocheting in the street. That could also happen on a ship, I suppose.

On the other hand of things...Space Marines who are really built for boarding actions and equipped for it, don't have any sort of boarding specific range weapons, do they? And the regular weapon of a space marine is probably heavier hitting than anything outside a crewed weapon a normal human would use.

True Space Marines are proofed against the void (until their armor is penetrated...) but void suits are hardly rare. And plus if you're a few dozen decks deep, the chances of being let out into the void is pretty slim to none. In fact, if a shot managed to open up that much hull, there's probably bigger worries than your las gun hitting something it shouldn't.
hailene is offline  
post #8 of 23 (permalink) Old 02-28-16, 07:05 AM
DA GOLDEN WAAAGH
 
Battman's Avatar
Battman's Flag is: Australia
 
Join Date: Nov 2012
Location: Victoria, Australia
Posts: 1,285
Reputation: 14
Default

Well first thought bolters don't ricochet, they are designed as a "armor peircing round" as to boarding specific weapons. Boardijg sheilds seem to fit the bill, they are basically the same as the marines own armor but thicker and designed to take massive amounts of punishment and protect the marines from the same.



Da Golden Waaagh!

Quote:
Originally Posted by Fiddlestix View Post
Dakka dakka dakka dakka dakka dakka dakka dakka BATORK!!!
Battman is offline  
post #9 of 23 (permalink) Old 02-28-16, 07:48 AM Thread Starter
Senior Member
hailene's Flag is: USA
 
Join Date: Aug 2009
Location: Portland, Oregon
Posts: 2,215
Reputation: 17
Default

Quote:
Originally Posted by Battman View Post
Well first thought bolters don't ricochet, they are designed as a "armor peircing round" as to boarding specific weapons.
If the issue is that causing collateral damage to the surroundings is somehow dangerous, isn't an "armor piercing round" dangerous to have for a force designed to act as boarders and the main line of defense against boarders?

And if it isn't dangerous to have heavy, piercing weapons...why not equip your own armsmen with them? Maybe not bolters, but surely some heavy auto-gun?
hailene is offline  
post #10 of 23 (permalink) Old 02-28-16, 08:03 AM
DA GOLDEN WAAAGH
 
Battman's Avatar
Battman's Flag is: Australia
 
Join Date: Nov 2012
Location: Victoria, Australia
Posts: 1,285
Reputation: 14
Default

Specifically the auto gun class of weapons are basically similar to the majority of our own weapons, peices of metal propelled at speed by then explosive chemical reaction of gunpowder and air. Basically the main reason against these weapons is the possibility for ricochet.

I'm not too sure i made my point on the bolters clear though, as an armor peircing round they are designed for a forcefull impact with large impulse of force driving the projectile forward and into the target. By the principal they arn't ment to ricochet. Also they explode so no ricochet, then.



Da Golden Waaagh!

Quote:
Originally Posted by Fiddlestix View Post
Dakka dakka dakka dakka dakka dakka dakka dakka BATORK!!!
Battman is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Fluff

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome