Which race would you like to see as a major one, and which would you kick out? - Page 6 - Wargaming Forum and Wargamer Forums
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post #51 of 85 (permalink) Old 02-22-16, 09:13 PM
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^

An additional human faction would be cool. No idea what it would look like exactly though.

Another vote for the Tau getting kicked out. They are just an attempt to grab the attention of the (anime) mecha crowd, meh.
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post #52 of 85 (permalink) Old 02-22-16, 10:30 PM
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^
They are just an attempt to grab the attention of the (anime) mecha crowd, meh.
Urgh, this weird mistaken idea is going to haunt the franchise until the day it dies.

The whole Tau=anime thing is almost as dominant as las guns being flash lights and Imperial Guard being mindless cannon fodder.
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post #53 of 85 (permalink) Old 02-23-16, 12:53 AM Thread Starter
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Quote:
An additional human faction would be cool. No idea what it would look like exactly though.
A human-xeno confederation tho. Outside of rogue traders and inquisitors, renegades and what not nowadays, you won't see that in present 40k. That is at least, in Imperium.

But i was flipping pages through Fulgrim novel the other day and I remembered the Diasporex and thought to myself, " I would like to see this idea expanded and brought to present timeline. "

As for how it would look, I had a vague idea ( I write too much fanfiction really ). Their technology would be comparable to necrons' in a way they would use a variant of gauss rifle technology and simillar magnetism propelled weaponary( used in m2 by humanity), and their troops would be consist of heavily augmented human-cyborgs.

They wouldn't have the numbers of Imperium, but their standard troops would be a good degree better than guardsmen. They wouldn't be exactly good as astartes, but something akin to thallax cohorts of 30k mechanicum. https://www.forgeworld.co.uk/en-EU/M...th-Multi-melta but with ful consciousness and independant thought. Or you know, Men of Iron.

Xenos im not sure, but I'd like to see something like Mutons from XCOM/XCOM 2- http://vignette2.wikia.nocookie.net/...20160220225023

As big/bigger than Astartes, with emphasis on tactical melee combat instead of mindless charging like orks/daemonkin do.

Their background story would be something on the line of them being a part of expeditionary force from terra back in early 20 k set for the halo stars, in order to expand humanity's territory. They reached the very edge of the galaxy, but soon fell to predations of multiple different xenos race, especially massive ork armies.

The planets they managed to colonize were destroyed by a massive Ork Waaagh and they were forced to retreat to starships and soon became a fleet-based civilization, like nowadays Craftworld Eldar. However, navigating halo stars without avoiding combat was all but impossible, and they were soon ambushed by another massive Ork fleet. Enter " - new Xenos " out of nowhere, and actually help them defeat the orks.

A temporary alliance is formed as the race is revealed to be " - blip " and possesses a searing hatred for Orks since their planets were all but destroyed by them. The remnants are also fleet based and so the two civilizations join up together. The Xenos' contribution to the alliance would be in a form of heavy shock troops since their species specialises in brutal melee combat and have the stature and strength to maul an astartes to death. However, their tech is relatively low and is dependant mostly on projectile based weaponary as well as very slow ships that are not capable of warp travel.

So the expeditionary fleet offer them a safe " haven " amidst their fleet and introduce to the marvels of peak humanity's technology, like STC that are able to create just about anything, heavy power-armour like armour that could capitalise on xenos' resilience and power, cybernetics and what not.

But best of all, they offer them a place AMONG humanity, and promise them to make them permanent " citizens/allies " of whatever the imperium was called back then in 20k.

However , as we all know, massive warp storms occur during 25k and fall of Eldar and what not, and so the return to Terra and baseline humanity is judged to be impossible at time. However, after setting up temporary colonies on several planets, some 10k or so later, they return to " Iom " only to find it much different than it used to be. Where once progress and enligthement ruled, now there's only barbarism and extreme xenophobia. They learn about this so-called Emperor of Mankind and forces of Adeptus Astartes and decide to contact Iom and return back to their old homeland.

They try to explain the rest of humanity about their new allies and how all could benefit from their strrength, but the xenophobical imperium will have none of it and orders them to destroy their allies or be destroyed in return.

Naturally, they refuse and war ensures.

I'd like to see something like that in regard to future development. Im personally not interest in squats or anything else, as we have enough tropes already.
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post #54 of 85 (permalink) Old 02-23-16, 07:23 AM
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I like it. I've struggled to get on board with imperial forces, but a human, pre-imperial force with this sort of background is quite compelling.
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post #55 of 85 (permalink) Old 02-23-16, 08:51 AM
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I'd also like to see the orks be less comical and more just a savage, barbarian race.
Orks are comical primarily from their own perspective and their own lore, primarily because it reflects their racial mentality.

From outsider perspectives like human and tau, they are described as crude and barbaric yet terrifying foes to face.


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post #56 of 85 (permalink) Old 02-23-16, 12:31 PM
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I think there has been a concerted effort to be less comical, but some of the ork absurdity and original hooligan naming and spelling remain.

I know Rick Priestley mentioned how GW didn't get the punchline that the entire emperor mythos was built around a person that no one ever saw or interacted with. The idea of the priesthood being led by an invisible man that saw everything and had psychic connections that reached out to the far ends of the galaxy. In Rogue Trader it mentions that the Emperor couldn't be bothered by the destruction of a single planet and mere billions of people. Even many of the marine chapter names were inside jokes.

What I'm getting at here, is that the entire system was retconned from comical sci-fi to grimdark. I think it's important to remember the origin of the mythos and not just the retconned version. The few bits of the Rick Priestley universe that remain and are noticed often seem to be the "what are you talking about" points. Space marines were criminals, Orks were hooligans, and Imperial Guard were drafted because they didn't pay fines. A lot of that got squatted, but there is a part of me that thinks the mythos of the grim dark universe is built on the giant and soulless propaganda machine that is the Imperium. Maybe that's just a joke that we're not in on.

"Rogue Traders" would probably be the non-imperial force of humanity. I would be on board with non-imperial humans. They just shouldn't be Star Wars rebels because that's a little bit too obvious.
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post #57 of 85 (permalink) Old 02-23-16, 06:36 PM
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Originally Posted by Serpion5 View Post
Orks are comical primarily from their own perspective and their own lore, primarily because it reflects their racial mentality.

From outsider perspectives like human and tau, they are described as crude and barbaric yet terrifying foes to face.
Good way of putting it.

Anyway, that aspect of the fluff wouldn't put me off playing orks. I'd just have a kind of ork that's a bit different to the fluff depiction. A bit more intelligent, a bit less comic relief

www.communitycomp.org/

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post #58 of 85 (permalink) Old 02-23-16, 06:56 PM Thread Starter
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Honestly, reading the beast arises series so far offers zero comedy value on Orks, and just complete brutish madness and violence.

I always liked how Dan Abbnet describes his characters and sets up the mood.

In any case, I'd take Orks any day over Tau.
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post #59 of 85 (permalink) Old 05-27-16, 02:12 PM
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Originally Posted by ArkInRev View Post
I think there has been a concerted effort to be less comical, but some of the ork absurdity and original hooligan naming and spelling remain.

I know Rick Priestley mentioned how GW didn't get the punchline that the entire emperor mythos was built around a person that no one ever saw or interacted with. The idea of the priesthood being led by an invisible man that saw everything and had psychic connections that reached out to the far ends of the galaxy. In Rogue Trader it mentions that the Emperor couldn't be bothered by the destruction of a single planet and mere billions of people. Even many of the marine chapter names were inside jokes.

What I'm getting at here, is that the entire system was retconned from comical sci-fi to grimdark. I think it's important to remember the origin of the mythos and not just the retconned version. The few bits of the Rick Priestley universe that remain and are noticed often seem to be the "what are you talking about" points. Space marines were criminals, Orks were hooligans, and Imperial Guard were drafted because they didn't pay fines. A lot of that got squatted, but there is a part of me that thinks the mythos of the grim dark universe is built on the giant and soulless propaganda machine that is the Imperium. Maybe that's just a joke that we're not in on.

"Rogue Traders" would probably be the non-imperial force of humanity. I would be on board with non-imperial humans. They just shouldn't be Star Wars rebels because that's a little bit too obvious.
best thing i have read all day, and i read all day most days.
i always saw marines as zealots and so sociopaths.
pretty much makes em criminal, at least in the old-fashioned ethos of the 1960s and 70s.
but equally, there was this "space truckin" vibe running through some of the art especially, and that often put marines in odd situations for superzealots.

if i had to screw with 40k races, I would:
1) stop with the eldar/dark eldar allies, separate and make them hate each other more than orks.
2) merge the inquisition with the sisters with the gay nites, in one book, and let them play as a single army until the ranges got fleshed out,
3) merge chaos and straight mahweens into a single book, with completely different upgrades and wargear and psycho balloney and so on, with the caveat that chaos dudes can mix with demon(s) and weenies can mix with inqui/knights/sob.
4) give imp guard a similar treatment, with the good and evil together and different mutations and so on and similar allying treatment.
5) work gs cults and nids together and let gs but not nids take imp guard "allies" ...


maybe more
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post #60 of 85 (permalink) Old 05-29-16, 01:06 AM
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Personally the Tau Fire Warriors are some of my favorite models in 40k. I love their design they remind me of space samurai especially when they have pulse rifles. They felt like a nice contrast to the imperium. The Tau a very clean and well run society on the outside but with a corrupt core. While the Imperium has a dark and corrupt exterior whose redeeming qualities were found in its citizens. I wouldn't want to see them gone from the game rather adapted.
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