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post #21 of 61 (permalink) Old 12-14-13, 08:48 PM
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They have? I was under the impression that it was just TDA or GK strike squads thanks to their "we have to have something cooler than Jump Packs because Ward wuvs us".
And you're listening to ward?
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post #22 of 61 (permalink) Old 12-14-13, 09:18 PM
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What's that supposed to mean? I'm simply stating that the only time I know of SM's in PA having the ability to teleport is when they are in a GK Strike Squad.
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post #23 of 61 (permalink) Old 12-14-13, 09:29 PM
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Their was an occasion where in the soul drinkers land in an ocean, they have to strip off their armour or sink.

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post #24 of 61 (permalink) Old 12-14-13, 10:12 PM
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He fights on the sea floor with the kraken, and as his armor is breached, the suit seals off the damaged parts as water rushes into them. And his boltgun functions underwater, each bolt is after all a miniature self propelled missile.
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post #25 of 61 (permalink) Old 12-14-13, 10:28 PM
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I figure if they have specially adapted armor to fight in the void of space (void-hardened armor) they'd have armor adapted to fight under water or similar materials.
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post #26 of 61 (permalink) Old 12-14-13, 10:47 PM
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+ 1 to that. Space Marines in particular are getting worse. One of the reasons why I stopped reading BL books tbh.
For once I agree with you my freind; here here.

That being I have been lead to beleive, through a mix of discussion and reading Lore, that the Power Armor Astartes wear in suppose to be able to operate in any enviroment. Thus I do not find it as wild as some of you that the writers would engage the Marines in an underwater battle in their Power Armor.

They may not swim, but who needs to when you can just sink and shoot right?



"Walk Softely, and Carry a Big Gun!"
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post #27 of 61 (permalink) Old 12-14-13, 11:11 PM
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What's that supposed to mean? I'm simply stating that the only time I know of SM's in PA having the ability to teleport is when they are in a GK Strike Squad.
Are we forgetting that ships are equipped with teleporters? that's only requirement is a homing beacon?

The interceptor squads jump pack is different.
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post #28 of 61 (permalink) Old 12-14-13, 11:34 PM
Jac "Baneblade" O'Bite
 
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I am aware that the Interceptor Squad (sorry I thought it was a Strike Squad my bad) is different but it was the only example that I knew off of PA marines being able to use a form of teleportation. I was under the impression that it was only TDA that could make use of those Teleportatian Rooms on Ships.. Quickly looking through Lexicanum seems to suggest so, I could be wrong though.
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post #29 of 61 (permalink) Old 12-14-13, 11:45 PM
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Quote:
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I am aware that the Interceptor Squad (sorry I thought it was a Strike Squad my bad) is different but it was the only example that I knew off of PA marines being able to use a form of teleportation. I was under the impression that it was only TDA that could make use of those Teleportatian Rooms on Ships.. Quickly looking through Lexicanum seems to suggest so, I could be wrong though.
They were able to do it in Fire Warrior game/book and ad mech tech guards could....with one mixed results, he learned what it felt to be a wall. in Soul Drinkers.
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post #30 of 61 (permalink) Old 12-14-13, 11:51 PM
Jac "Baneblade" O'Bite
 
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Fair enough I haven't read the Soul Drinkers series so I was unaware of that. Re Fire Warrior, do we really want to count video games as examples of "Fluff" tech (honest question btw)? Then we start getting into why a SM captain would choose to only be equipped with a knife and bolt pistol etc
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