350 Pts + Models
Across the galaxy, the forces of chaos vie with each other and the other races for supremacy. Mighty champions arise in each faction of chaos. Through the subtle machinations of tzeentch and his chosen, or through the vagaries of fate, these disparate forces may meet and be welded together into an unstoppable fighting force. Before Abaddon's first black crusade, the warriors of the World Eaters, Thousand Sons, Emperor's Children, and Death Guard legions banded together in an assault on the Fortress World of the Black Legion. Traitor fought traitor and the gods were well pleased as even stronger champions arose and were gifted with new powers in the heat of battle.
2+ Chaos Lord with mark of Khorne, 1+ Chaos Lord with mark of tzeentch, 1+ Chaos Lord with mark of Nurgle, 1+ Chaos Lord with mark of nurgle. 1+ Chaos Sorceror with mark of tzeentch. 1+ Chaos sorceror with mark of nurgle. 1+ Chaos sorceror with mark of slaanesh.
The number of independent characters with the mark of one god may not exceed the number of independent characters with the mark of another god.
2+ units of Plague Marines, 2+ units of Khorne Berzerkers, 2+ units of Noise Marines, 2+ units of Thousand Sons.
As above, the number of units of one cult troop must be equal to the number of units of each other cult troop.
Chaos lords and sorcerors benefit from the following additional effects of their marks of chaos:
Khorne: +1 S, +1 additional attack. Model may purchase the "runes of the blood god" upgrade for 15 pts. Perils of the warp resulting from the upgrade strikes at S10. Bloodfeeders now rebel only on a result of double 1's.
Nurgle: additional +1 toughness, model gains feel no pain. If model is a sorceror, it gains the Nurgle's Rot psychic power for free in addition to any other powers purchased for it. If model is a chaos lord, plaguebringers do not rebel.
Slaanesh: additional +1 I, +1 WS. If model is a sorceror, it gains the lash of submission power for free in addition to any other powers it purchases. If model is a chaos lord, it may take a doom siren for +10 pts and blissgivers do not rebel.
Tzeentch: additional +1 to invulnerable save. If model is a sorceror, model may pass psychic tests automatically and may use the same power (even the same shooting power) up to two times in a turn. Model may also take up to 3 psychic tests per turn instead of the normal 2. If model is a chaos lord, deathscreamer shooting attacks now use the following profile: S 6 AP 2 Assault D6 + 2. Deathscreamer melee attacks ignore invulnerable saves. Deathscreamers may not rebel in the shooting phase.
Might of Chaos: the combined forces of the many champions of chaos draws the full attention of the gods. So long as all independent characters form 1 squad, or each joins a cult marked squad and is a member of that squad, they benefit from the USR Eternal Warrior. The attentions of the gods also make their gifts more potent to their regular servants: all cult troops double the effects of their mark of chaos. E.g., khorne berzerkers gain + 2 attacks instead of +1, Plague marines gain + 2 toughness instead of +1, Noise marines gain +2 initiative instead of +1, and Thousand Sons increase their invulnerable save to a 3+. Thousand Sons aspiring sorcerors gain the Bolt of Change psychic power for free in addition the power they must normally purchase. Purchasing Bolt of Change a second time allows the sorceror to fire it with the following profile: S10 AP 1 Range 30" Heavy 2.
Abaddon may not be included in an apocalypse army using this formation. If abaddon is present in an enemy's army, all the benefits independent characters receive for their marks of chaos in this formation. Additionally, abaddon gains 2 wounds and the Warptime psychic power. His daemon weapon drach'nyen adds an additional D6 attacks (making it +2d6) and does not rebel. Additionally, he may fire his Combi-Bolter as if it was a deathscreamer (benefiting from the upgrade to deathscreamers from the improved mark of tzeentch) that does not rebel. If the enemy does not include abbadon, they may include choose to add him to their army with a retinue of 4 chaos terminators for 300 points.The chaos terminators may not take upgrades.
Each squad may select a Chaos Land Raider Dedicated transport for 200 points.
All independent characters may choose to treat themselves as 1 squad. If they do so, individual characters may not be singled out from the squad due to special rules such as those of the Vindicare Assassin or of Mind War. (Gift of Chaos, however, still may) Bike mounted characters may not join a squad of jump pack mounted or footslogging characters. However, characters on daemonic steeds may form one squad and then leave as per normal rules due to movement if their steed is faster (e.g. steed of slaanesh/tzeentch.)
Last edited by killmaimburn; 01-17-09 at 12:48 AM.