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post #1 of 123 (permalink) Old 01-11-09, 01:35 PM Thread Starter
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Icon Tale of the Four Gamers (UK): Battle Reports

It's January... the days are cold, the nights are colder but here at Heresy Online why not grab a warm beverage and sit down to read our battle reports.

Up that's right (no surprise really considering what section this thread is in) the monthly battles have started... and what a start it was.

1500 pts.
Dark Angels (Rubystylez) v's Disciples of Caliban (Hodgepodge)

Dark Angels:
Sammael
3x Ravenwing Bikes
1x 5 Man Combat Squad
1x 5 Man Assault Squad
Chaplain
1x 5 Man Terminator Squad
Land Raider (LR)
Land Raider Redeemer (LRR)
Techmarine

Disciples of Caliban:
Company Master
2x 5 Man Tactical Squads
3x Venerable Dreadnoughts
3x Annihilator Predators
3x Land Speeders

Game Type: Annihilation
Deployment: Pitched Battle

Hodge wins the roll and chooses to deploy first. No surprises here, the Disciples deploy in a thin line maximising their line of sight opportunities. All they need to do is just sit tight and use their vast array of heavy weaponry to pound their foe into submission. The Marines must have been an after thought as they find themselves ordered to hunker down in craters at the rear of the field.

Ruby's deployment finds the LR (transporting his Combat Squad) on the left, Sammael in the middle behind some trees and the LRR (Techmarine enclosed) on the right. The bikes, Terminators and Assault Squad, with Chaplain attached, are all left in reserve.

Turn 1:
To get things started, Hodge starts the game off with his Land Speeders closing in on the LRR, the Dreadnoughts trot forward possibly to improve their line of sight or just stretch their servo-assisted legs. 1x of the Land Speeders aim at the LR, the other 2x Land Speeders make the LRR their target, needing 6's to have any hope of causing damage it's no shock to Hodge when no 6's turn up. No loss, there's plenty more to shoot with. Next up are the Dreadnoughts, with their distinctive yet ancient forms bristling with weaponry they also target the LR and LRR, plenty of dice are rolled and plenty of low numbers are face up!! To cut a very short story, very short... Absolutely no damage is caused by the Disciples in the opening shots of this battle.
Having endured shells, beams, missiles, expletives and venomous curses, Ruby has the Raiders do what they do best... trundle forward in their near-invincible manner! Sammael bursts from cover into the open and sighting a Dreadnought, closes in for the kill (PP: Was there a hidden tactic going on here or just over zealousness?). The LRR fires at the Land Speeders causing a Crew Shaken result. Sammael fails to damage his targeted Dreadnought, whilst the LR gets it right and destroys the lone Land Speeder!

Turn 2:
Hodge seems more than content to stay put, and the shooting phase quickly begins. The Land Speeder duo fail yet again to harm the LRR, a nearby Dreadnought has more success and causes a Crew Shaken result on the LRR. Sammael's glorious charge forward is noted by the 2x Dreadnoughts and between them send him and his 'rare as rocking horse poo' bike to oblivion! The Predators charge up their Las-weaponry and chalk up very few successes, only notable damage is the LRR has it's Multi-melta destroyed.
With the loss of Sammael Ruby can be heard muttering threats of selling him on ebay and not-so angelic, dark promises of revenge upon those Fallen of Caliban. Ruby's rage is dampened by the wail of alarm from a Predator's machine-spirit the DA Assault Squad teleport in and (having scattered dangerously close) materialise poised ready to ummmmm, errrrr... assault. The LR closes in on the nearby Dreadnought, the Techmarine attempts a repair on the LRR... but fails. The LRR continues it's duel with the Land Speeders, this time causing a Crew Shaken and Assault Cannon destroyed result. The LR unleashes hell at one of the Dreadnoughts... stubbornly the monolith is only left immobilised having had most of it's leg servo-mechanisms obliterated.

Turn 3:
The Tactical Marines in one of the craters spy the recent arrival of the now exposed Assault Marines, with a furious cry they erupt from their crater... bolters set to rapid fire. Under a hail of the Emperor's blessed munitions, 5x Marines are hit... 3x are killed having barely registered the direction of their assailants! Hodge must have been ruffled by this tactic of teleporting, as 2x of the Dreadnoughts are ordered to expose their rear armour in order to target the Assault Marines. The remaining 2x Assault Marines have their centuries of battle experience unceremoniously terminated under a barrage of bullets and missiles, the Chaplain remains and will now have to go it alone. The Techmarine must've looked just too soft a target as the Land Speeders target and wound him... to all of our surprise... the Techmarine has 2x Wounds! A Predator avenges the damage done to a Dreadnought and rudely melts the LR right hand track, ensuring that ever-trundling behemoth stays still. The LRR amazing enough still survives yet another barrage of las-fire and suffers a Crew Shaken and has it's Assault Cannon left smoldering.
The bikes arrive in style, executing a true Ravenwing flanking manoeuvre on the right hand side of the battlefield close to 2x of the Predators... Sammael would've been proud... if he wasn't ermmmmm... dead! The Terminators finally make their appearance, thanks to the teleport homers they arrive so close to the Predators it raises the spectators eyebrows. The LRR shoots with what weapons it has left, and yup... causes yet another Crew Shaken result on the Land Speeders. The LR fails to further damage the hamstrung Dreadnought, but the Machine Spirit has other ideas as it kills a distant Tactical Marine. The Chaplain decides that this gunfight of a battle needs something a little more... personal and promptly charges the Tactical Squad that killed his battle-brothers... hoping to claim the Chapter Master's scalp. The ensuing close combat sees some poor rolling from both sides, as the Chaplain crushes one of the Marines' cranium he's then in turn beaten to a sodden pulp and crushed under the ceramite-enclosed feet of the remaining Marines.

Turn 4:
Hodge at this point doesn't appear to have had his battle plan interrupted and calmly motions in the shooting phase. The Techmarine has his service to the Omnimessiah (probably wrong) ended with the not-so gentle helping hand of an Assault Cannon. The LRR continues to soak up more firepower as it loses one of it's Flamestorm Cannons to a Dreadnought's accurate aim... the other 2x Dreadnoughts completely fluff their attacks on the LR. The sharp-shooting Predator from last turn destroys the LR and forces it's occupants to flee the wreckage. The newly arrived Terminators panic the Predators as two of them pivot round and discharge their las-cannons into the squad... 3x Terminators fall. Having just had their taxi destroyed the luckless Combat Squad are then shot at by the Tactical Squad... Lady Luck decides to change things as not a single casualty is suffered.
The bikers have done their primary task so set off to claim a kill or two, the Tactical Squad seem the obvious target, but the joy of having Power Armour is revisited as 3x saves are made with ease. The LRR fails to damage the Land Speeders. With ruleboy Munky having explained the use of grenades... Ruby hatches a cunning and very Ruby-like plan of having his Combat Squad slap a krak grenade to the immobilised Dreadnought... (PP: strange, it seems that everyone wants this to work!?)... Ruby scores a hit, and destroys the Autocannon, he seems pleased. As expected, the Terminators get their chainfists whirring and proceed to carve open one of the Predators... they score 4x penetrating hits, one of which scores 20!!... Ultimately the Predator is destroyed and in style I might add.

Turn 5:
Hodge must have a certain grudging respect for the Terminators as he pulls his Land Speeders back and shoots at the Terminators, killing 1x of them. A Dreadnought ends the brief but violent arrival of the Terminators as the squad is finally destroyed. The bikes are blamed for causing this unexpected tactic, in revenge an Annihilator Predator targets the bike squad... and rolls 3x 1's... the twin-linked turret re-rolls and gets... a 1!!!!! The look of disbelief and dismay on Hodge's face is something a camera was invented to snap! The only close combat to deal with is between the Dreadnought and Combat Squad... the Marines score a glancing hit but roll a 2 on the table!
With very little of the DA's army left, it's down to those remaining to try and salvage some hope of success. The LRR destroys a Land Speeder ... the bikes fail to wound the Tactical Squad and the close combat results in a draw.

Turn 6:
It's looking good for a Disciples win at this point, a Predator causes the LRR to suffer another Crew Shaken result (PP: Praise the Machine Spirit), the remaining Predator and Land Speeder destroy the bikes whilst the Tactical Marines join the close quarters affray and kill 3x of those relentless DA's!
In true Ruby-like fashion, defeat cannot be an option so it's down to business again... the LRR ruins the Land Speeders' Assault Cannon but the final act of the game is for the Disciples of Caliban's Chapter Master to smite the last standing Combat Squad marine!

The battle ends as a resounding victory for Hodge and his Disciples... the result:

Disciples of Caliban 8 - 2 Dark Angels

Hodge's battle highlight: Ruby's choice of army being roughly as expected!
Hodge's battle lowlight: Underestimating the bikes with their teleport homers!

Ruby's battle highlight: Terminators tearing open a Predator!
Ruby's battle lowlight: The loss of Sammael so early!

Well I hope you've enjoyed this battle report. As I'm still very new to writing these I will greatly welcome any comments, advice, feedback and even flames.

Will aim to take more pictures for the next battle. Which looks set to be this coming Thursday... Eldar v's Tyranids.

With thanks to:

Munky - for hosting and being the ever-questioned ruleboy!
Jax (Munky's lass) - for provision of more pizza than even I could eat.
Little Dave - for some of the funniest YouTube videos and jovial discussion of what makes a 'colossal rock video?'.
Nicola (PP's lass) - for playing taxi, even at 01:30!
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post #2 of 123 (permalink) Old 01-11-09, 02:02 PM
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Excellent battle report, loved reading it. I'm actually jealous I'm not part of what seems to be a great group of friends enjoying the hobby!
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post #3 of 123 (permalink) Old 01-11-09, 02:19 PM
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Bravo PP you did us proud with that report, and my claws are itching to get at your Eldar guts next week! cheers matey
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post #4 of 123 (permalink) Old 01-11-09, 09:20 PM Thread Starter
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Digg40k... am sure if you was this way you'd be welcomed into the fold. Am glad you enjoyed the read. Thank you!

Munky... I have no intention of letting you get that close! Thanks for the positive comment, hopefully my Battle Report writing style will improve as the Four Gamers (UK) progresses.
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post #5 of 123 (permalink) Old 01-13-09, 11:33 AM
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Wicked Report Panda, looking forward to Nids Vs Eldar now should be interesting especially as lately the Nids have been scoring less than Cliff Richard

Last edited by rubystylz; 01-14-09 at 12:11 AM.
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post #6 of 123 (permalink) Old 01-15-09, 12:27 PM
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Very nice report, well written! Sounds like a lot of fun.

One thing that did strike me as wrong though was that the Terminators used the teleport homer on the Ravenwing bikes on the same turn they came on... as far as i'm aware, this is not allowed as the teleport homers have to be on the battlefield at the start of the turn when the deepstriking units come on... as the bikes were not on the board at the start of the turn and only came on after the turn had started...

Also, Dark Angels can't use a Reedemer? Sorry for the nitpicking...

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post #7 of 123 (permalink) Old 01-16-09, 03:01 PM Thread Starter
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My notes weren't the best... but I think the bikes came in on Turn 2 I just didn't make a mention as I errmmm... ahhhhh.... may possibly have been having my pizza-fest at that point in the game!

I don't have a copy of the new SM Codex... but why couldn't DA's have a Redeemer? And please... don't apologise for 'nitpicking', as a gaming group we're still learning so pointers/corrections are welcomed.
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post #8 of 123 (permalink) Old 01-16-09, 05:04 PM
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I agree totally if something is wrong please let us know(we are getting a bit old now so the mind has started to slip abit lol
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post #9 of 123 (permalink) Old 01-18-09, 12:07 PM Thread Starter
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Speak for yourself matey, you're the second youngest! /sob

Exodite Eldar (5th Ed):W - 3. D - 3. L - 5.
Angelis Nocturnus (5th Ed):W - 9. D - 5. L - 11.
Tale of Four Gamers (UK)
Tale of Four Gamers (UK) Battle Reports
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post #10 of 123 (permalink) Old 01-18-09, 12:21 PM
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Wheres the next battle report lads?!
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