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post #1 of 29 (permalink) Old 07-12-15, 08:37 PM Thread Starter
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Default The Campaign of Sceptri Primaris

The Campaign of
SCEPTRI PRIMARIS
We are a group of dedicated nerdlings (nurglings?) that have known each other for far too many years now. Most of us have dabbled with Warhammer 40k in some way over the years yet many have very few actually played battles and maybe even less when it comes to finished painted miniatures. In order to work towards a common goal, to play more games and to spur each other on to keep at it we've come up with a campaign idea which this thread will be dedicated to. Some of you might remember our last attempt at a long going campaign (Ignominies of Korsk II) which sadly fell into forgetful oblivion when real life demanded so. Hopefully this thread will live on longer and reach even further than the previous one.

The thread is mostly used as a common area for participating players to keep track of moves made, points earned and a quick reference for tactical decisions. We set out with the dedication to put in pieces of fluff and as many battle reports as we are able to. Our dedications may vary between members but the spirit of the campaign remains. Feel free to comment or ask anything about our setup and choices. Discussions about tactics and progress is most welcome. Choosing sides and routing for a particular army is encouraged. Remember that each and every participant has real-life commitments to adhere to on top of the campaign and as such some decisions might appear irrational at first (giving up a tile due to lack of time for example) - please try to keep this in mind before voicing your disappointment. We all know that our most beloved faction should win each and every battle but alas this cannot always be the case.
The thread will be updated at least one time a month with new pictures of the campaign map and brief references to the battle in the month that has passed. On top of this participating players are encouraged to post battle reports, fluff pieces, images of their armies and similar add ons.
Index:

Last edited by xenobiotic; 07-13-15 at 05:33 PM.
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post #2 of 29 (permalink) Old 07-12-15, 08:39 PM Thread Starter
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Default Introduction

Beginning…

In our grim future there will be only war.
And war… War never changes.
But kingdom of men can fall under the influence of but a word or a bullet. The same applies to filth xenos, of course, whose hunger for dominion is equal to those of greedy men. All of us are oddly similar, in the most striking of ways. Wrought, perhaps, from different sources but in the scheme of eons utterly similar in our stride. We claim to be different, and put upon the altars of judgement that of our culture, our history, our civility, our societies, our glories, our blood, in fact - our very souls. But smith these things to a blade and behold what the cutting edge will show you - that none of these differences matters in this grim future of ours – where there is only war, and blades hunger for blood.

I do not claim to hold knowledge of all the things come to pass to forge the circumstances from which this particular war would emerge. As it appears haphazard and confusing upon examination. As if someone played a cruel joke upon some of us and guided the fates of others. Yet I cannot deny the fact that it is usually under the most strange of circumstances where the clearest of reasons lie and while some things are evidently kept from me there still lies enough motivation to act. And as such, the drums of war will beat once more. And battles to come will take its toll.

Last edited by xenobiotic; 07-12-15 at 08:59 PM.
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post #3 of 29 (permalink) Old 07-12-15, 08:42 PM Thread Starter
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Default Planetary Survey

Sceptri Primaris – Planetary Survey
Segmentum: - || CORRUPTED DATA || -
Sector: -|| □□□BLas¤ ||- Sector
Sub-Sector: Sceptri Angelus
System: Sceptri Primaris
Last Surveyed: 790997.M41
Planets: Thirteen

Star
Sceptri
Type: Yellow Main Sequence
Radius: 7.75 x 105 km (1.11 x Sol)
Mass: 2.27 x 1030 kg (1.14 x Sol)
Temperature 5000K
Luminosity 4.32 x 1026 W (1.13 x Sol)

Inner Planets
Sceptri Infernalis – Rock | No atmosphere | Irradiated
Sceptri Solom – Rock | No atmosphere | Irradiated
Sceptri I – Rock | Unstable atmosphere | Highly volcanic
Sceptri -|| □□**^□ | Stable atmosphere | Hives
Moon I – Rock | No atmosphere
Moon II – Rock | Atmosphere | Houses Docking Station – Sceptri Abundus
Sceptri Primaris – Temperate | Stable atmosphere | Civilised World – Hives / Mining
Moon III – Rock | -|| □*:□□||-¤
Moon IV – Rock | Unstable atmosphere
Moon V – Rock | Unstable atmosphere
Sceptri IV – Rock | Unstable atmosphere | Dead world
Moon VI – Rock | No atmosphere
Moon VII – Rock | No atmosphere
Sceptri V – Gas giant
Sceptri VI – Gas giant
Sceptri VII – Rock | Unstable atmosphere | Dead world

Outer Planets
Sceptri VIII – Gas giant
Sceptri IX – Icy | Stable atmosphere
Sceptri X – Iceball
Scep-|| □!□□¤” <||-

Asteroids:
Asteroid fields divide the systems outer and inner planets. Most likely remnant from a planet destroyed by comet impact or other undetermined means.

Comets:
None known.

----

Sceptri Primaris – Survey

Summary: Mineral rich world in a mineral rich sector. Forge world capabilities located twin hive cities.
Size: Radius – 8277.97 km (1.30 x Earth)
Surface Area: 8.61 x 108 km2
Gravity: 11.70 m/s2 (1.20 G)
Satellites: Three
Population: 108 billion
Rotation speed: 1935 kmph
Orbit: Mean orbital distance is 353 million km from star
Climate Classification: Temperate - Semi-arid | Minimum temperature -11 ◦C | Average temperature +30 ◦C | Maximum temperature +55 ◦C
Tropospheric Composition: 77% nitrogen, 20% oxygen, 0.6% argon, 0.4% carbon dioxide, trace amounts of other gases.
Tithe Grade: Decuma Particular - Exactis Extremis
Aestimare: B50
Climatic Regions: Polar caps – small, deteriorating at steady pace.
Seas: 23% of planet surface
Mountain/Highland: Confined to northern and southern hemispheres.
Plains/Lowlands: Mining and manufactorum operations.
Climatic Phenomena: Equatorial belt relatively stable. Polar caps plagued with intense and highly unpredictable periodical snowstorms.
Flora: Was diverse but declining at fast pace along the equatorial belt. Polar caps contains some remarkable plant life.
Fauna: Approaching eradication. Unknown status in the Polar Regions.
Economy: Lively economy, local trading not regulated by Administratum officials. Lively export markets. Principal export markets: Ultima Segmentum forge worlds and hive worlds.
Society: Hierarchical (Mechanicus): Workers, supervisors, administrators, rulers and adeptus mechanicum officials. Planetary Governor.
Water Supply: Natural Precipitation along with salt-water extractors.
Principal Exports: Munitions, minerals, machinery, chemicals and manpower.
Principal Imports: Foodstuffs and fuel.
Food Supply: Hydroponic.
Urbanisation: Main area of manufacturing facilities established along the equator. Refining facilities more sporadically placed along strip mining facilities. Hive cities have grown along the centre of this continent and over 98% of the population resides here. Star ports are spread evenly along the civilised areas of the planet, infrastructure is well built and provides good means of transportation between cities.
2% of the population operate strip mining facilities or distant projects (exploration of polar caps or deep underground expeditions).
Tectonic Activity: Continental drift is stable along the equator. Polar Regions are more unstable and severe earthquakes has plagued the region, causing much problem for many expeditions that have visited the area.
Known History:
3.631547.M39 - Initial Survey. System appeared after massive cosmological storms in the region finally settled. Initially systems scanned where deemed unfit for official interest due to unstable atmospheres for human workers.
8.542137.M40 - Unknown phenomena caused a minor but vital change in the tropospheric composition of the atmosphere on the planet. Unknown what caused this change and how. Stabilizing the atmosphere made plant and animal life literally exploded in diversity. Colonisation from official channels still at low interest.
7.234345.M40 - First colonies settled. Strip mining started. Exploration of planetary assets intensified throughout the system.
6.567379.M40 - First great conflict between trader families for control of the planet.
6.854440.M40 - Second great conflict between trader families. Heavy losses within the population. Workers near total revolt.
3.437550.M40 – Mechanicum assumes control of the planet, ending blood feuds and conflicts for now.
--: INFORMATION REDACTED BY OFFICAL CHANNELS:--
4.517601.M40 - Massive earthquake in the northern Polar Regions halts expansion colonization.
3.496645.M41 - First official Departmento Munitorum conscription. Founding of 1st Sceptri Imperial Guard regiment.
4.346701.M41 - Massive earthquake in what was thought to be a stable tectonic region destroy the Hive “Red Mirror City”, 47 billion civilians lost.
3.233880.M41 - Conscription temporarily halted after formation of the 21st Sceptri Imperial Guard regiment.
6.691933.M41 - Uprising within Administratum. Labour disputes starts, local military manages to keep conflict isolated to minor facilities. A number of workers killed by military.
--: INFORMATION REDACTED BY OFFICAL CHANNELS:--
--: INFORMATION REDACTED BY OFFICAL CHANNELS:--
2.543950.M41 – Mechanicum branch receive harsh critique and penalties from official channels by rumours of using renegade technology and artefacts. Inquisitors sent to investigate and oversee continuing ruling.
6.368967.M41 – Some Sceptri officials suspected to have gone renegade, possibly under chaos influence. Contact lost with official Inquisitors observing the planet.
--: INFORMATION REDACTED BY OFFICAL CHANNELS:--
6.366987.M41 - Worker rebellion, this time organised. Sceptri military unable to suppress militia resistance. Guerrilla warfare common, multiple factions working separately.
6.670990.M41 - Conflict continues to expand and remains without foreseeable solution.
--: INFORMATION REDACTED BY OFFICAL CHANNELS:--
--: INFORMATION REDACTED BY OFFICAL CHANNELS:--
6.897994.M41 – Sceptri officials broadcast on all emergency frequencies. Local Mechanicum officials assumed lost. Nearby Adeptus Astartes and imperial guard battalions are called to aid. Alien influence and presence suspected.
--: INFORMATION REDACTED BY OFFICAL CHANNELS:--

Last edited by xenobiotic; 07-12-15 at 10:21 PM.
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post #4 of 29 (permalink) Old 07-12-15, 08:44 PM Thread Starter
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Default Campaign Rules v2

Warhammer 40k Campaign Rules (2nd ed.)
Map


Starting the Campaign


Campaign Characters


The Turn


Losses


Painting and proxying
Change log: 2015-07-26

Last edited by xenobiotic; 07-26-15 at 02:59 PM.
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post #5 of 29 (permalink) Old 07-12-15, 08:50 PM Thread Starter
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Default Participating Armies & Campaign Characters

Participating Armies &
Campaign Characters
ASTRA MILITARUM (Death Korps of Krieg used as Astra Militarum) - Played by @Viryn
COMPANY COMMANDER ID: 015725
Warlord Trait: Old Grudges
Cost: 36 pts

TANK COMMANDER ID: 002887 | KIA - Turn 7
Tank Commander with Pask Upgrade
Warlord Trait: Old Grudges
Cost: 70 pts


TANK COMMANDER ID: 016531
Tank Commander with Pask Upgrade
Warlord Trait: Old Grudges
Cost: 70 pts

TANK COMMANDER ID: 017473
Tank Commander
Warlord Trait: Old Grudges
Cost: 30 pts

LORD COMMISSAR ID: 000374
Counts as Yarrick
Warlord Trait: Draconian Disciplinarian
Cost: 145 pts

LORD COMMISSAR ID: 006549
Lord Commissar
Warlord Trait: Master of Command
Cost: 65 pts

NECRONS - played by @Erinyi
PHAERAKH ASUMA THE INDESTRUCTIBLE
Wargear: Nightmare Shroud, Warscythe, Tachyon Arrow, Phylactery, Resurrection Orb, Phase Shifter
Warlord Trait: Enduring Will
Cost: 225 pts

OBLIVIONIST KER ZERAK
Counts as Nemesor Zahndrek
Warlord Trait: Eternal Madness
Cost: 150 pts

ASTROMANCER KEMAR
Counts as Orikan the Diviner
Warlord Trait: Enduring Will
Cost: 120 pts

SHARD OF THE NIGHTBRINGER
Warlord Trait: Implacable Conqueror
Cost: 240 pts

SHARD OF THE DECIEVER
Warlord Trait: Eternal Madness
Cost: 240 pts

ENKIDU THE BLACK SCYTHE
Catacomb Command Barge
Wargear: Tesla Cannon, Phase Shifter, Voidreaper
Warlord Trait: Strategic Genius
Cost: 190 pts

SPACE MARINES (30k Alpha Legion used as counts as 40k Ultramarines) - played by @xenobiotic
PROSELYTIZER ZOSIMOS
Counts as Chaplain Cassius
Warlord Trait: Angel of Death
Cost: 130 pts

PROPONENT SOLON
Counts as Chief Librarian Tigerius
Warlord Trait: Storm of Fire
Cost: 165 pts

SPACE WOLVES - played by ???
ULRIK THE SLAYER
Warlord Trait: Saga of the Beastslayer
Cost: 145 pts

TERULF
Wolfguard Battle Leader
Wargear: Thunderwolf Mount, Relic Armor, Stormshield, Kraken Bonesword
Warlord Trait: Fire in the Blood
Cost: 175 pts

???
Runepriest
Wargear: Bike, Mastery Level 2
Warlord Trait: Fire in the Blood
Cost: 105 pts.

ARJAC ROCKFIST - Captured | MIA - Turn 5
Warlord Trait: Deeds Beyond Counting
Cost: 115 pts


???
Wolf Lord
Wargear: Thunderwolf Mount, Runic Armor, Stormshield, Powerfist, Fellclaws Teeth
Warlord Trait: Deeds Beyond Counting
Cost: 230 pts

???
Murderfang
Warlord Trait: Thread Cutter
Cost: 135 pts

TAU EMPIRE - played by @K'man
COMMANDER SHAS'O TSUA'KUNAS | KIA - Turn 10
Wargear: Airburst Fragmentation Projector, Cyclic Ionblaster, Vector Retrothrusters, Shield Generator, Neuronet System Jammer, XV8-02 Crisis Iridium Battlesuit
Warlord Trait: Through Boldness, Victory
Cost: 172 pts


SHAS'NEL TA'OL
Cadre Fireblade
Wargear Trait: Conqueror of Cities
Cost: 60 pts

Shas'nel Cha'bentu
Cadre Fireblade
Wargear Trait: Tactical Genius
Cost: 60 pts

TYRANIDS - played by @icrexion
UNKNOWN HOSTILE 00095 “WTF!”
Deathleaper
Warlord Trait: Mind Eater
Cost: 130 pts

LARGE FLYING HOSTILE 21486 “Winged Fuck” | Captured - Turn 9 | Killed - Turn 10
Hive Tyrant
Wargear: Wings,Two Twinlinked Devourer with Brainleech worms
Warlord Trait: Mindeater
Cost: 230 pts


LARGE HOSTILE 96387 “Spits”
Hive Tyrant
Wargear: Two Twin-linked Devourers with Brainleech worms
Warlord Trait: Synaptic Lynchpin
Cost: 195 pts

LARGE FLYING HOSTILE 21684 “Death From Above”
Hive Tyrant
Wargear: Wings, Two Twinlinked Devourers with Brainleech worms
Warlord Trait: Synaptic Lynchpin
Cost 230 pts

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Default Map Setup & Deployment

Map Setup

In accordance with the Campaign Rules (v2) the map was compiled by giving each player a number of tiles then placing said tiles in a clockwise turn order till all tiles had been placed. The only tiles that had predetermined distance set between them where the Hive City tiles. The map layout can be seen in the reference picture below. All specific buildings (apart from Hive Cities and Spaceports) where then placed using a random number generator. Hopefully most of these buildings can be clearly seen on the reference picture:


In accordance with the Campaign Rules (v2) the map tiles where numbered and alphabetized (A1 | A2 … B1 | B2 | B3 … and so on). The reference picture below is included for memory (since remembering the system has proven hard for some individuals, myself included):




Deployment

Was done as per the Campaign rules (v2) with each player choosing where to land (or maybe rather uncover) their Command Centre while Alpha Legion decided to deploy via random allocation. Deployment zones can be seen on the map reference picture below:


Last edited by xenobiotic; 07-12-15 at 09:18 PM.
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post #7 of 29 (permalink) Old 07-12-15, 10:20 PM Thread Starter
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Default Turn 1

TURN 1 - Dawn
Turn 1 - Movement map:
Turn 1 Battle Results:

- No battle played
Turn 1 - Result maps:
Turn 1 Statistics:

Army
Army Size | Gains | Losses | New Total
Astra Militarum:
10 000 | 50 | - | 10 050
Necrons:
10 000 | 30 | - | 10 030
Space Marines (Alpha Legion):
10 000 | 15 | - | 10 015
Space Wolves:
10 000 | 30 | - | 10 030
Tau Empire:
10 000 | 20 | - | 10 020
Tyranids:
10 000 | 30 | - | 10 030

Last edited by xenobiotic; 07-23-15 at 02:19 PM.
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post #8 of 29 (permalink) Old 07-13-15, 10:16 PM Thread Starter
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Default Turn 2 - Horizon

TURN 2 - Horizon
Turn 2 - Movement map:
Turn 2 Battle Results:

- No battle played
Turn 2 - Result maps:
Turn 2 Statistics:

Army
Army Size | Gains | Losses | New Total

Astra Militarum:
10 050 | 70 | - | 10 120
Necrons:
10 030 | 40 | - | 10 070
Space Marines (Alpha Legion):
10 015 | 45 | - | 10 060
Space Wolves:
10 030 | 40 | - | 10 070
Tau Empire:
10 020 | 30 | - | 10 050
Tyranids:
10 030 | 40 | - | 10 070

Last edited by xenobiotic; 07-23-15 at 02:18 PM.
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post #9 of 29 (permalink) Old 07-22-15, 01:38 PM
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Default

I like how Alpha Legon sneaked off as his very first move after deployment. Smart move. Both capturing the second Hive and positioning himself at the center of the open area.
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post #10 of 29 (permalink) Old 07-22-15, 02:35 PM
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Default

We are waiting for some blood here!

The Legion of Perfects Project

Quote:
Originally Posted by Lux View Post
The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
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