TURN 2 Chaos:
Turning left, the rhino to rolls toward the second unit of Scorpions, which are taking refuge in the Gray Building. It plows through the tank traps as it moves, for a moment the mighty tank gets held up (on a roll of 1) but its dozer blades help it through (on a re-roll of 2). The unit of Khorne Berserkers disembark out of the Rhino, with Kharn the Betrayer leading the way, to face off with the Scorpions.
The small group of Chaos Marines move in tight behind the rhino to back up the Berserkers.
A hail of bolter fire is unleashed on the unit of Sticking Scorpions from the Berserkers, Chaos Marines and even the Rhino, mowing 4 of them down with ease.
The melee rages on between the unit of Chaos Spawn and the remaining Scorpions. The Chaos Lord swings his daemon blade widely, but misses and wounds himself lowering his own weapon skill (to 1). The Scorpions attack back, killing a Spawn and wounding another (3 wounds total). The Chaos Spawn retaliates, but cannot pierce the Scorpions armor, but they remain in locked in combat.
TURN 2 Eldar
Reserves arrive for the Eldar and a Wave Serpent speeds onto the battlefield carrying a load of Fire Dragons and a Farsser, who all pile out of the grav-tank and take position to fire at the Berserkers
A unit of two War Walkers Outflank and move (5) onto the board in the cover of the Pine Forest.
The powerful fusion-guns from the Fire Dragons unleash their might into the unit of Berserkers and pick off 4 of them. Only 2 Dire Avengers sitting in the Red Hall are in range and take pop shots as well, but do no damage.
The Wave Serpent takes aim at the rhino and damages its hall (1hp removed)
Scorpions in the Gray Building Fire at the Berserkers, but do no damage.
The Farseer casts a blessing of Fortune upon the Wave Serpent.
The War Walkers then take advantage of the Rhinos rear armor and through a storm of Shuriken Cannon shots destroy the vehicle for the first causality of the battle. (2 Victory points awarded: First Blood & Vehicle Destroyed).
The lonely remain Striking Scorpion and Exarch rush out of the Gray Building and assault the unit of Khorne Berserkers and Kharn. Again the auto challenge forces the Exarch to face off, this time with Kharn, and again the power claw leads to his easy defeat, before the Berserkers lay waste to the other scorpion. (1 VP Chaos for killing a Unit)
Moving quickly, the Berserkers and Kharn consolidate (6) out of the melee and space out as far as possible, with the Berserkers on one end moving toward the Fire Dragons and Kharn on the other moving toward the War Walkers.
Finally the bloody battle between the first unit of Scorpions and the Spawn with Chaos Lord comes to an end. The Chaos Khorne Lord recuperates and this time wields the mighty Daemon Axe for an impressive strike (10 Attacks) and finishes off the reaming scorpions, but not before they take out another Spawn. (1 VP Chaos for killing a Unit)
Eldar 2 Chaos - 2