First 400 pt Combat Patrol - Wargaming Forum and Wargamer Forums
40k Army Lists Post your Warhammer 40k armies here.

 
LinkBack Thread Tools Display Modes
post #1 of 10 (permalink) Old 09-28-07, 04:12 PM Thread Starter
 
Join Date: Sep 2007
Posts: 599
Default First 400 pt Combat Patrol

Close order drill
Conscripts

Troop choice 1
Junior Officer Iron Discipline,
Grenade*3

Squad 1
1 auto cannon 1 Grenade Launcher
Squad 2
1 Heavy Bolter 1 Grenade Launcher


230 points

Troop choice 2
10 conscrip squad
10 conscrip squad

80 points

Fast attack
Sentinel w/ multi laz
Sentinel w/ multi laz

90 points

Total 400 points

This will be my starting point, i think i have a fairly solid list. I have a decent amount of anti armor shots, a decent amount of anti swarm shots. I also managed to have some conscrips as a bog down unit.
I really like fast attack as i enjoy moving about.
So all adivce is welcome.

PS

Was also debating adding flamers in with the JO instead of grenade launchers...and maybe a plasma in with the auto cannon....but am unsure.

With no high armor tanks i think i have a lot of killing power that is fairly protected and will take a lot to kill. Conscripts are fun and will act as a bog unit maybe taking down a couple of units in the process. For 80 points it's a bargan.

This is my FIRST army and this will be my starting point. I feel it has most elements and will let me learn the game. Tactical advice on set up and movment is also welcome.
Morgal is offline  
Sponsored Links
Advertisement
 
post #2 of 10 (permalink) Old 09-28-07, 09:18 PM
Senior Member
 
jigplums's Avatar
 
Join Date: Dec 2006
Posts: 2,602
Reputation: 5
Default

well the only real thing i dont like is the grenade launchers. I really dont like them as they seem the half hearted. All the other options seem better to me, meltas for dedicated anti-tank in a chimera/deepstrike or infiltrate, flamers for hosing down troops and plasma for mixed meq/armour duties

Check out my gamer Blog
http://gamergeekery.blogspot.co.uk/2...rs-in-40k.html

Jezlad "I actually commented that Jigplums list was the least scary list I faced. Then took a pasting"
http://www.coolminiornot.com/artist/jigplums
http://www.coolminiornot.com/160095
jigplums is offline  
post #3 of 10 (permalink) Old 09-28-07, 11:06 PM Thread Starter
 
Join Date: Sep 2007
Posts: 599
Default

Hmmm alright, seems plasma is much more favorable for MEQ and since that mostly what a person faces. No need for melta as no high armor tanks. So that leaves my flamers.

lose order drill
Conscripts

Troop choice 1
Junior Officer Iron Discipline, bolt pistol, power weapon.
2x flamer


Squad 1
1 auto cannon 1 Plasma
Squad 2
1 Heavy Bolter 1 Plasma


230 points

Troop choice 2
10 conscrip squad
10 conscrip squad

80 points

Fast attack
Sentinel w/ multi laz
Sentinel w/ multi laz

90 points

Total 398 points

unsure what to do with the 2 points, maybe krak grenades on the J/O
Morgal is offline  
 
post #4 of 10 (permalink) Old 09-29-07, 04:43 AM
Senior Member
 
Initiate's Avatar
Initiate's Flag is: Iran
 
Join Date: Mar 2007
Location: BC, Canada
Posts: 905
Reputation: 1
Default

ah yes, the first army list. It looks really good, i tihnk im getting my first actual army at chrissie



"Employ your time in improving yourself by other men's writings, so that you shall gain easily what others have labored hard for."
-Socrates
Initiate is offline  
post #5 of 10 (permalink) Old 09-29-07, 07:48 PM
Senior Member
 
jigplums's Avatar
 
Join Date: Dec 2006
Posts: 2,602
Reputation: 5
Default

looks much better now, and yeah you may as well spend the extra points on the krak as you have them, never know it may come it handy

Check out my gamer Blog
http://gamergeekery.blogspot.co.uk/2...rs-in-40k.html

Jezlad "I actually commented that Jigplums list was the least scary list I faced. Then took a pasting"
http://www.coolminiornot.com/artist/jigplums
http://www.coolminiornot.com/160095
jigplums is offline  
post #6 of 10 (permalink) Old 10-03-07, 08:04 PM Thread Starter
 
Join Date: Sep 2007
Posts: 599
Default

Only thing i am worried about is if they do not assult that is 14 points unused...here is hoping. I like this as it adds more dimention to my play and is more intresting than 6 grenade launchers. and effectivly all my squads having the same role. Also here is hoping i can keep the officer alive with a wall of conscripts if they attack the same squad....will also teach me more as with the grenade list i do not need to learn to assult effectivly... So while it will be harder to play i think it will set me up better as i go up in points. also thinking ahead to higher points..i would really like some sephram as they look simply bad arse.
Over all i think i have a competative army for all comers, and that is what i was after as losing all your games by crushing amounts and seeing to hope tactically of reversing your fortunes would be frustrating. Currently i believe each loss would result in valid advice on how to improve and well played could win agaist another army. also i have a lot of fun units. sentanils run around, maybe mellee. conscripts to just through at assult units...i mean how fun is that.."Sure kill em all....thats the idea"..and some shooting.
also to top it off some flaming troops with an officer.
Morgal is offline  
post #7 of 10 (permalink) Old 10-10-07, 05:34 PM Thread Starter
 
Join Date: Sep 2007
Posts: 599
Default

alright sorry for the bump but i'm excited, i have my army built and will prime then tonight, i will take some pictures once that is done.
Plan on playing in 2 days time on thursday.

This will be my first game. So we shall see how it goes. Basically unsure of tactics and set up.

I plan to deploy heavy on one corner with the 2 squads there. the conscripts and HQ placed in front of that. the Sentinals advance up the other side.

The fireing squads are to be in cover but have LOS, the conscripts try to use cover to advance forward and engage something shooting what they can. the hq follows to the side of the conscripts hoping to use the flamers but ensuring they do not get shot by being farther away from people than the conscripts to force leader ship tests and using cover, they need to stay near the conscripts however.
the sentinalls hit what they can going for side armor of if possible assaulting into gaurd equivalnt units if they are there just to tie em up.(mainly agaist guard a nids).
Fire base sort of shoots what squads they can hoping to wipe one out.

having never played unsure how it will work but thats my plan, hope my squads have enough fire power to do the job and that there lanes of fire are good. Should be fun at anyrate as i should at least take down some of there number.

here is my wip thread
https://www.heresy-online.net/forums/...2705#post32705

Last edited by Morgal; 10-11-07 at 04:45 AM.
Morgal is offline  
post #8 of 10 (permalink) Old 10-11-07, 10:38 PM
Senior Member
 
jigplums's Avatar
 
Join Date: Dec 2006
Posts: 2,602
Reputation: 5
Default

Probably the most important thing to be sucessful with guard is having a solid deployment. Try to get as best cover you can, whilst giving yourself good fire lanes. You seem to have the ability to deal with most things so now its just time to try it out on the table and see how it works Good luck mate, keep us posted as to how it goes

Check out my gamer Blog
http://gamergeekery.blogspot.co.uk/2...rs-in-40k.html

Jezlad "I actually commented that Jigplums list was the least scary list I faced. Then took a pasting"
http://www.coolminiornot.com/artist/jigplums
http://www.coolminiornot.com/160095
jigplums is offline  
post #9 of 10 (permalink) Old 10-11-07, 10:51 PM
 
Join Date: Dec 2006
Posts: 147
Default

I like sentinals in combat patrol. Very good call there
warrior-of-hope is offline  
post #10 of 10 (permalink) Old 10-11-07, 11:08 PM
Senior Member
 
Join Date: Jan 2007
Posts: 154
Default

Chimeras work well for it too

When i want your opinion I'll give it to you.
Too_hot_to_handle is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Army Lists

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome