Hi guys, recently i've been playing a lot with one of my friends. he plays Space Marines, Chapter tactics "The Angles Revenant", https://www.forgeworld.co.uk/resourc...Tactics_V2.pdf
but we houseruled it to affect Chaos Marines instead of Necrons.
Point is, he just cannot win a game. I played fluffy or totally stupid armies (i fielded mutilators. MUTILATORS. with footslogging berzerkers and terminator squads in landraiders...) Still he cannot win. We realized that he was lacking some basic skills of the game: deploying, target priority and "playing the mission" (aka scoring points)
So, i proposed to have a number of skirmishes where i could follow him trough the actual game and teach him something. I'm no tactical genius, but i'm still better than the average Ork Boy
I want to organize these "tactical lessons" by having a small campaign, with increasing point values and ,at least from the beginning, pre-set lists.
So, first game will be 500 pts, on a small (4 x 4 board)
Should be a small game about micromanaging and target priority.
I was thinking about 2 non-optimized lists and strong building density for the board.
My Chaos list could be (representing a cult outburst led by some Chaos Marines)
aura of glory
Mark of Slaanesh
-15 cultists, flamer
-10 cultists, 8 autoguns, 1 heavy stubber
Rhino, havoc launcher
While for his list i was thinking (representing a loyalist quick response unit)
heavy bolter sponson
4 heavy bolters
Rhino, w/ Hunter Killer missile, dozer blade
As first game this should give him an hedge over me, allowing for an easy learning lesson, about targeting the correct unit and careful deployment (due to lot of LOS blocking terrain)
Do you have any suggestions about the scenario we should play? I was thinking about "The emperors will" on "Hammer and Anvil" (plain and simple)
Do you think the lists are well matched ?(on the space marines side
Thanks for reading the text wall!