So drop the inferno pistol from the Sergeant, replace with at the very least a power sword on the priest - I can get that done today!
It's worth it. Personally I play my Priest with a lightning claw (because FORGET that one point for a pistol) and my Chaplain with Valour's Edge, but VE on a Priest works just fine.
Buy Scouts with bolters instead and cause some havoc that way.
They both have their benefits, but the pistol guys are sitting ducks. Hilariously I sometimes put a unit in my Stormraven for a late game (if it/they survive that long) Objective grab since they can charge out of the Raven...but it's pretty damn rare.
Assault squad I still feel that going mix of flamer/ melta & power fist is the best option, I have no idea what I'm going up against. If not I'll have to buy a second box so I have the option to go flamer or melta!
Boom. When you get the second box you'll have two five man squads with meltas and flamers going each way. I pretty much always play two ten man Assault squads, one in a Pod with a fist and two meltas and one keeping their packs with flamers and dual hand flamers on the sergeant. There's always something to melta and there's always something to flame in my games.
I think they drop pod would count as a fast attack and I'm limited to 1 fast attack Choice!
It had been a while since I looked at his entry to be honest, you're right that if he took a Pod he'd be using up a Fast Attack choice on you. Always good to keep in mind we can sneak a Dreadnought into our Troop section though! Good call
Because I got some time,
Priest w. pack, valour's edge
5 man Scout squad - bolters, heavy bolter, cloaks
10 man Tactical squad - heavy flamer, meltagun, power sword, drop pod
5 man Assault squad - flamer, meltagun, power fist
total: 503 points
You've got a few different options to get rid of those 3 points, but there's pretty much the same list you started on but with my suggestions added in.