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post #21 of (permalink) Old 03-06-17, 01:53 AM
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It's that way for the same reason that Majority Toughness is used in rolling To Wound as well as other simplifications, because it saves a ton of time doing Wound Allocation over doing everything 'correctly'. We've had editions where Wound Allocation could take 10-30 mins just to work out who died, especially with people trying to take full advantage of the various ways of making things more complicated to keep important models alive/spread the damage equally over multi-wound models and keep them all alive.

Ask not the Eldar a question, for they will give you three answers; all of which are true and horrifying to know.
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