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Zamarak
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PART 4: HORUS HERESY

This part is about the main events of the Heresy, the fights between loyalists and traitors around the galaxy.

Once again, there is a countdown, this time for the Siege of Terra. If your countdown end up on 1, 0 or -1, you are present for the Siege, although -1 mean you arrive during the battle.


Terra Countdown: 15 if you weren't a loyalist present on Itssvan V. If you were, you were given a specific number (10,5,2,or -2 depending on your roll)

BATTLES
This is for the various battles opposing your Legion and the Traitors. A modifier is given for the roll that determine the end of the battle. Battle are done in the following order:
  1. Any other Primarch present to help? (different table for loyalist and traitor)
  2. Number of Opponents
  3. Opponents (different table for loyalist and traitor)
  4. How the engagement started
  5. Battle Result (the modifier gained in the previous steps are use on the roll)
  6. Survival (different table depending if you lost or won the battle)


Any other Primarch present to help? (1d8) (Loyalist)
  • 1: Lion El'Jonson/Dark Angels
  • 2: Jaghatai Khan/White Scars
  • 3: Leman Russ/Space Wolves
  • 4: Saguinius/Blood Angels
  • 5: Roboute Guilliman/Ultramarines
  • 6-8: Your Primarch is alone on this one

Any other Primarch present to help? (1d10) (Traitor)
  • 1: Fulgrim/Emperor's Children
  • 2: Perturabo/Iron Warriors
  • 3: Konrad Curze/Night Lords
  • 4: Angron/World Eaters
  • 5: Mortarion/Death Guard
  • 6: Lorgar/Word Bearers
  • 7: Alpharius/Alpha Legion
  • 8-10: Your Primarch is alone in this one

Number of Opponents (1d4)
  • 1-2: 1
  • 3-4: 2

Opponents (1d8) (Loyalists)
  • 1: Fulgrim/Emperor's Children
  • 2: Perturabo/Iron Warriors
  • 3: Konrad Curze/Night Lords
  • 4: Angron/World Eaters
  • 5: Mortarion/Death Guard
  • 6: Lorgar/Word Bearers
  • 7: Alpharius/Alpha Legion
  • 8: Horus/Sons of Horus (If Horus is your opponent, he automatically have 2 other Legions with him)

Opponents (1d6) (Traitor)
  • 1: Lion El'Jonson/Dark Angels
  • 2: Jaghatai Khan/White Scars
  • 3: Leman Russ/Space Wolves
  • 4: Saguinius/Blood Angels
  • 5: Roboute Guilliman/Ultramarines
  • 6: Corax/Raven Guard (you automatically gain +1 to the battle result)

How the engagement started (1d8)
  • 1-2: Your Primarch was ambushed by the enemies(-2)
  • 3-6: Your Primarch faced them in a standard battle
  • 7-8: Your Primarch ambushed the enemies (+2)

Battle Result (1d20)
Modifier: (number of Legions on your side – number on Legions against you) + how the engagement started (+1 if fighting Corax)- modifier of a death of wounded Primarch
  • 1-2: A massacre. A one sided defeat for your Primarch and his Legion. (6)
  • 3-5: A great defeat for your Primarch (4)
  • 6-8: Although your Primarch and his Legion fought the best they could, they still faced defeat. (3)
  • 9-10: When he realised how things were going, your Primarch order retreat, prefering to fight another day instead of loosing too much men here. (2)
  • 11-12: After a successful initial assault, the enemies decided to retreat instead of wasting troops in this fight, forfeiting the victory to your side (1)
  • 13-15: A victory, but your Primarch know that with victories like that, the war is not going to end anytime soon. (3)
  • 16-18: A hard fought victory that took a lot of time, but still a satisfying one. (5)
  • 19-20: A one sided fight for your Primarch which can only be described as a fast and mighty victory. (2)

Survival (1d10) (Victor)
  • 1: This victory was achieved at a great cost, the death of your Primarch. His Legion must now continue without him. (-1 (Loyalist)/-2 (Traitor) to any battles of the Heresy)
  • 2: This victory still leaved your Primarch wounded by a fellow Primarch (-1 to the next battle of your Legion)
  • 3-10: Made it out alive and well
  • Survival (1d10) (Defeated)
  • 1: This defeat came with a great cost, the death of your Primarch. His Legion must now continue without him. (-1 (Loyalist)/-2 (Traitor) to any battles of the Heresy)
  • 2-4: This defeat leaved your Primarch wounded by a fellow Primarch (-1 to the next battle of your Legion)
  • 5-10: Made it out alive and well


SIEGE OF TERRA
The final battle of the Heresy.

Event (1d10) (Loyalist)
  • 1: As hordes and hordes of demons and traitors swarm toward his position, your Primarch still wouldn't move. But even a Primarch has its limits, and the stories say that he died on his feets, holding ground, and that even as only his corpsed remained he refused to move, still up on is two feets.
  • 2: In the anarchy that was the Siege, your Primarch found himself face to face with one of his traitor brothers. The figth, although mythic, was won by the traitor, who took a personal pleasure in destroying your Primarch body.
  • 3: A massive Greater Demon met your Primarch. This epic fight could have been won, but the intervention of ether other demons or traitor Astartes left the chance for the Demon to strike, which he did.
  • 4: The Emperor went on the Vengeful Spirit followed by Rogal Dorne, Sanguinius and your Primarch. However, when your Primarch got separated from the others, he found his way to Horus before the Emperor. And when the Emperor finaly arrived, he found the corpses of two sons at the feat of Horus...
  • 5-6: The number of corpses laid down by your Primarch is enormous, and some people (including his Legion) even say that no one killed more people than your Primarch during the Siege of Terra.
  • 7: While his brothers were abord the Vengeful Spirit, your Primarch was more or less left in charge of defending Terra during their absence. His tactics and quick thinking helped save the day from the Traitors.
  • 8: The Emperor went on the Vengeful Spirit followed by Rogal Dorne, Sanguinius and your Primarch. When everyone got separated, your Primarch had to go through an army of Sons of Horus, facing some of Horus lieutenants in the process. When he arrived, along with Rogal Dorne, it was too late however. Still, your Primarch helped to put the Emperor on the Golden Throne.
  • 9: As he was making is way through traitors, your Primarch got face to face with one of his traitorous brothers. An epic and legendary duel followed, but none of them was able to win the fight. This doesn't stop the Legions of both Primarchs to brag about their Progenitor's victory, however.
  • 10: At the peak of the Siege, a Greater Demon appeared. Knowing what he had to do, your Primarch went on and killed the Demon in a spectacular showdown. This gave a boost of moral to every Imperial troops present.

Event (1d6) (Traitor)
  • 1: Your Primarch was somehow able to make it to the Adaptus Costodes, and in an attempt to face the Emperor himself, tried to kill them all. Although he killed a great number of them, the elite guard of the Emperor and the reenforcement that came to put your Primarch down were finally able to kill him.
  • 2: In the battle, your Primarch saw one of his loyalist brothers and decided to try his chance against him. Although powerful, he somewhat inderestimated the situation and ended up dead, to the horror of his Legion.
  • 3-4: The death and destruction caused by your Primarch and his Legion during the Siege will forever haunt the memories of the Imperium, and forever be celebrated as the peak of your Legion's power.
  • 5: As the rampage of your Primarch went on, a loyalist Primarch tried to stop him. However, none of them ever gained the ascendent over the other in this clash of giants. The fact that your Primarch may have win is a definite proof that he is a danger for the Imperium.
  • 6: The sight of your Primarch commanding not only Astartes but demons on the battlefields as he ordered his army to slaughter every living citizen and soldier of Terra, leaving only ashes and blood behind him. He truly shown the Imperium what the Caos was capable of.


EXEMPLE #1

Legion: Storm Knights
Number: II
Homeworld: Caral
Primarch: Jeckel Luppolt
Nickname: The Fitzemperor
Side: Traitors (Chaos Undivided)

Terra Countdown: 1 (15-5=10/ 10-3=7/ 7-6=1)

Battles:
  • Battle of Corvos III: Along with the Word Bearers, Jeckel and his Legion faced Leman Russ and his Space Wolves. The battle was long and hard fought, but with the Powers of Lorgar, the battle was a victory, forcing Leman Russ to retreat. (5)
  • Battle of Luna Caltar: A spaceship battle was engaged between Perturabo and Jeckel against Roboute Guilliman and Sanguinius. It was a victory for the traitors, but not a major one like Jeckel wanted. (3)
  • Ambush of the Farian System: While travelling through the Farian System, Jeckel was ambushed by a combined force of White Scars and Blood Angels. I was a slaughter for the Storm Knights, and easily one of the worst defeats of the Traitors during the entire Heresy. (6)
  • Siege of Terra: Since the beginning of the Heresy, Jeckel passed from knowing the existence of chaos to being a powerful sorcerer of the Ruinous Powers. When he arrived on Terra, he lead an army of demonic beasts, with the Storm Knights at their head. The "Host of the Fitzemperor", like many would call it, wrecked havoc on Terra until the news of Horus death came to Jeckel, after which he quickly abandoned the planet.

EXEMPLE #2

Legion: White Swords (previously Ultra Wings)
Number: XI
Homeworld: Atahan
Primarch: Severus Polemarch
Nickname: The Alabaster Sun
Side: Loyalist

Terra Countdown: -2 (15-4=11/ 11-3=8/ 8-6=2/ 2-4=-2)

Battles:
  • Skirmish of Erodian: Severus launched was forced to face Fulgrim and Perturabo. A great defeat for the White Swords, they were only saved from total slaughter by the help of Sanguinius and his Legion in the battle. (4)
  • Defence of Alander: Alander, a planet in the realm of Ultramar, was besieged by Perturabo. With the help of Severus, the Ultramarines expulsed the Iron Warriors of the planet. (3)
  • Battle of Radenus Prime: On Radenus Prime, Severus and his Legion were pinned down by Lorgar and Fulgrim. Should a dispute had not started between the two traitor Legions, the White Knights may have not make it out of there alive. Severus was even hurt baddly during the fight.(6)
  • Ambush of Pluto: Even wounded, Severus still decided that he needed to stop Horus before he got to Terra. With what was left of his fleet, he ambushed Horus, who was quickly joined by Lorgar and Alpharius's Legions. But this last attempt to stop the Warmaster byt the Alabaster Sun was an utter failure, and he was defeated and chased out of the Sol System, making him unable to act during the Siege of Terra. The last battle of the Heresy for the White Swords was a total defeat, especially since the wound of Severus only got worst, as he ended up cutting down his left arm, which had became a liability for him since Radenus Prime. (4)

Ambush of Pluto example
  • Your Primarch is alone on this one
  • 1 opponent
  • Horus (which make the number of opponents switch to 3), Lorgar, Alpharius
  • 1 (Severus) – 3 (Horus, Lorgar, Alpharius) = -2
  • Your Primarch ambushed the enemies (+2)
  • Severus was hurt during his previous battle (-1)
  • -2+2-1=-1 modifier
  • roll 4. 4-1=1: A great defeat for your Primarch (4)
  • Roll 3 on the Survival. Severus is still hurt

Ave Dominus Nox
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