1) Overhaul of the Psychic phase, just feels too clumsy & slow at the moment.
2) reduce the game length - the game takes entirely too long to play.
3) Alternating player unit activations - either akin to Bolt Action, X-Wing (Just use unit Initiative value instead of Pilot skill), or Dystopian Wars.
4) Less random rolls for the sake of random rolls - a la Psychic table, Warlord Table, etc - this could be included in parts 1 & 2 technically...
Originally Posted by neilbatte
if you squint the Sigmar stuff doesn't all look like the love children from a Necron and Blood Angel orgy.