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post #12 of (permalink) Old 03-10-16, 09:11 PM Thread Starter
Uber Ork
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Quote:
Originally Posted by Rush Darling View Post
I just felt like I needed to emphasise how cheap it can be to get into X-Wing, when I started I picked up a couple of boxed aggressors off of ebay for £35 ($50) and that was me done. Fleet - finished, and they're by no means the cheapest ships.
Yes, this for sure is one of the biggest draws for me. The ships are very well painted, and the game looks fun to play.


Quote:
Originally Posted by Rush Darling View Post
40k Is still the epic throw down gaming bread and butter of my group, but we wanted a Skirmish game and X-Wing has filled that niche nicely. It's even brought half a dozen new faces into the group.
With 40k nearly dead here (at least with my friends) I think either X-wing or Armada could take root. However, I think the lower buy in cost for x-wing would make it even easier to get it going. The X-wing starter box seems to give you everything you need to play the game. As I've been researching, I've heard that (supposedly) Armada's wave 1 box doesn't give you everything you need to play the game like X-wing's starter box does. Is that true? If so what is it missing, and where do you get the rest of what you need to play? Boy if true, that would be an additional drawback to a game that already costs more to get started.


Quote:
Originally Posted by Rush Darling View Post
I've played a few larger team games of X-wing and had a blast too, though with only two ships that like facehugging asteroids I'm normally one of the first ones out xD
As long as you're having fun right. My time is too limited to waste in anything that I'm not having fun with.


Quote:
Originally Posted by Rush Darling View Post
Overall, if you do decide you're looking for a reasonably priced skirmish game. then I thoroughly recommend X-wing, any maybe get a nice big canvas print of a star destroyer for the wall of your man cave?
Ha ha, marriage and 4 kids later, and my man cave has been reduced to a small hovel in one corner of the garage. I'd probably have room for a nice collector card of a Star Destroyer though...






@ ntaw

Quote:
Originally Posted by ntaw View Post
No problem pal! I think it was the MK reference that got me. I got that KMFDM theme song from the movies stuck in my head and it was go time
FINISH HIM!


Quote:
Originally Posted by ntaw View Post
In every game really. I used to play a lot of timed chess matches so I got used to decision making on a clock, not everyone has had that experience or wants to play so fast paced.
It's funny you should say that. I've thought many times I should invest in a chess timer to help games move along quicker. Nothing too obnoxious, but just something to keep things moving and prevent that one player from taking all night to think about/make their moves.


Quote:
Originally Posted by ntaw View Post
Different ships fly very differently from one another; there's three basic tiers to ships in X-Wing.
Thanks that helps a lot. Iíd seen these different types being used in battle reports, but I didnít have a recognizable category for them.


Quote:
Originally Posted by ntaw View Post
Essentially,

Jousters beat out Turrets (massed firepower)
Turrets beat out Arc Dodgers (how can you dodge a 360 arc)
Arc Dodgers beat out Jousters (formation flying can be very easy to predict and sidestep)
Makes sense. A lot of battle reports I saw seem to have players fielding either a turret with several jousters or an arc dodger with several jousters.


Quote:
Originally Posted by ntaw View Post
Though there's always exceptionally good or bad flying that balances everything out. Regardless and back to my point, these three types of ships want to do very different types of movements and you don't typically get good at them all at once.
Again, makes sense. Iím guessing the jousters are cheaper, nimbler, but not too hardy, while the turreted ships tend to be larger, slower, beefier, and less maneuverable? I'm also guessing that arc dodgers special pilots, upgrades, and maneuvers mean they coast a lot more and thus limit the number of ships you can field?


Quote:
Originally Posted by ntaw View Post
Plus the best lists have a balance of these three things in them as far as I'm concerned. Lists that go too hard in one category tend to get swept by the category that beats them.
Like so many tabletop games, youíll need to have the ability to deal with whatever your opponent might field. Balance in this regard, will get you farther.


Quote:
Originally Posted by ntaw View Post
I get where you're coming from with Ace pilots still existing in Armada but you totally get where I'm coming from with wanting to manually control said aces.

If we were apologizing profusely to each other this would be what's called a Canadian Standoff
Better than a Mexican Standoff where guns are involved.


Quote:
Originally Posted by ntaw View Post
My girlfriend (spouse would be more appropriate at this point I think) really wanted to get into Armada because she wanted a friggin' Star Destroyer. When I got her the Raider for her Birthday last year every mention of Armada stopped
Ha ha, thatís great. Iím telling you, thereís just something nostalgic/exciting about being able to field a large, gray, pie shaped, harbinger of death and destruction. That and whenever you see one, the Imperial March starts automatically playing in your head.


Quote:
Originally Posted by ntaw View Post
Oh man, nowhere near as bad as you think. Not only could you just leave them in their plastic packaging with an elastic band around to keep it shut and toss 'em in a bag (cheapzilla) but tackle boxes are clutch for this. I went the Battlefoam route and am happy with that but you don't need to spend much money on it.
Transport was always my least favorite aspect to 40k. You buy the army, then buy materials to assemble, convert, and paint your army, and then buy foam, etc. to transport your army. With both X-wing and Armada being set up on a much smaller smaller scale, transporting ones forces didnít seem so bad (not to mention expensive) to me. That is, until I saw the larger ships for X-wing. You invest so much money into a large model, you donít want to see it get ruined. However, paying even more money for foam would make my already strained budget be stretched even thinner. I didn't think about continuing to use the original packaging though. Great idea.


Quote:
Originally Posted by ntaw View Post
Ah, to be sure I have spent at least as much on my X-Wing collection as I have on any 40k army and I don't have many multiples. We are the variable in this query.
Thatís what I was thinking. We gamers are notorious for wanting to collect, buy, and play with more and more models. As new models come out (if theyíre cool) you know we're going to go buy them. When factoring this in, and if in the end the costs for both X-wing and Armada were approximately the same, then start up cost wouldn't be as big an issue for me.


Quote:
Originally Posted by ntaw View Post
Not nerdy enough. Let's get a scale model to hang above the table, and we can play at night and pretend the moon is the Death Star!

.....I'm only kind of joking.
Indeed, you know this will happen. It's just a matter of time. You'll start off with a smaller scale death star to represent the space station being off in the distance, or maybe one of these...




But it won't be long before you're sucked in fatherÖ




and father...















.

Last edited by Uber Ork; 03-10-16 at 09:45 PM.
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