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post #3 of (permalink) Old 01-27-16, 11:17 AM
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I can speak for the CSM part: nurgle to me is paramount to build melee tarpits and hihg priority target that CAN withstand lots of firepower.
Nurgle Spawns to kill and tarpit turn 2
FLying Nurgle DP for that sexy 2+ cover when jinking to help the spawns turn 2
Shooty death guard (min sized) in rhinos to support before spawn+prince charge and take objectives
So my suggestion is: drop the drakes and get spawns. Princes should be melee monsters never to zoom, just glide (unless useful, of course). drop the brand and take the black mace. death a palooza.
daemons part sounds fine to me.
a unit of plaguebearer is just, to me, a more resilient cultist unit. not really useful beside holding an objective.

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