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post #2 of (permalink) Old 09-20-15, 10:20 PM
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The thing I like about Hammers in GKT squads is that it gives them anti-armour and anti-MC in the unit. I know that Halberds and Staves offer Strength bonuses as well but nothing as swanky as Sx2 AP2. Force is great for MCs to be sure, but sometimes I find that I need those warp charge dice for other purposes and a Hammer seals the deal in a lot of instances.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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