Join Date: Jul 2012
Location: Mississauga, Canada
The thing I like about Hammers in GKT squads is that it gives them anti-armour and anti-MC in the unit. I know that Halberds and Staves offer Strength bonuses as well but nothing as swanky as Sx2 AP2. Force is great for MCs to be sure, but sometimes I find that I need those warp charge dice for other purposes and a Hammer seals the deal in a lot of instances.