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post #2 of (permalink) Old 10-31-08, 03:33 PM
darklove
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1 non-assault Jump Infantry that comes to mind that can cause a whole mountain of trouble is Flamers of Tzeentch (sp?).

If I know that the enemy has a lot of jumpy assaulty types I tend to take a Deciever* (*insert your choice of MC here) as a powerful smack-down unit near anything too squishy as extra protection. If they use their jump power to DS then I try to get a large blast on them, like the P-Whip (S9-AP3) (works well vs death company etc).
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