Wargaming Forum and Wargamer Forums - View Single Post - Versus Jump Infantry
View Single Post
post #1 of (permalink) Old 10-31-08, 03:21 PM Thread Starter
Galahad
Executive Nitpicker
 
Galahad's Avatar
Galahad's Flag is: USA
 
Join Date: Dec 2006
Location: Tacoma, WA
Posts: 8,276
Reputation: 15
Default Versus Jump Infantry



This week we;re doing something different. Rather than pick a specific unit like Raptors or Veterna Assault Squads or Stormboyz, I figured I;d see what tactics work against Jump-Packers in general.

They move 12" and buzz over terrain, but are hosed if they have to land in it, Jump Infantry generally have to put terrain in between you and them to use it effectively, as opposed to simply holing up in a piece of area terrain like a standard infantry unit could.

Their speed makes them able to close in very fast, without being encumbered by transports...this makes them ideal Assault units. Indeed, except for Tau (whose Jet Packs are a whole different kettle of fish) just about all Jump Infantry tend to be assault-oriented. These are the ones we're going to cover.

So what are your tips and tricks for taking down Jump Infantry?

-=============]xxxxo Galahad oxxxx[=============-
Check out the Heresy Combat Calculator -- MathHammer Made Easy!



Codex: Angels Errant. Read it, please.
Heresy Forum Rules -- Read them, damnit!
Reporting: When/How/Why -- Read that too!
"...remember the Golden Rule: Chill out, they're only plastic spacemen!" -Brother Jazzman
"Galahad is 100% correct in his explanation. Anyone who says otherwise to [him] is vastly mistaken." -The Wraithlord
"You know what? Fuck DC comics." -Robert Downey Junior



Galahad is offline  
 
 
For the best viewing experience please update your browser to Google Chrome