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post #4 of (permalink) Old 08-31-15, 11:14 AM
Iraqiel
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Ha, great breakdown, I particularly like that line about Pask.

The grav cannons should do an immobilised result and a hull point damage for each six though, right? I mean, true, I'd roll six ones every time and never do a thing with them, but statistically they should be able to take down a tank over two turns, or one with a bit of synergising with other units?

Ad mech seem to take a pounding in games where I read about them going at it with just the two of their codexes, but I also get the feeling that they have the potential to be wielded with finesse and skill to be extremely good, similar to 4th Ed Eldar.

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