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post #4 of (permalink) Old 08-31-15, 11:14 AM
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Ha, great breakdown, I particularly like that line about Pask.

The grav cannons should do an immobilised result and a hull point damage for each six though, right? I mean, true, I'd roll six ones every time and never do a thing with them, but statistically they should be able to take down a tank over two turns, or one with a bit of synergising with other units?

Ad mech seem to take a pounding in games where I read about them going at it with just the two of their codexes, but I also get the feeling that they have the potential to be wielded with finesse and skill to be extremely good, similar to 4th Ed Eldar.


Check out my Imperial Guard Battle-Group-in-the-making as it slowly takes form! Located just here:

And my collection of all things - particularly Grey Knights; Guard and Adeptus Mechanicus: https://www.heresy-online.net/forums/...d.php?t=129966
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