Wargaming Forum and Wargamer Forums - View Single Post - Best Way to run a Blastmaster in a Noise Marine Squad
View Single Post
post #2 of (permalink) Old 08-11-15, 04:21 PM
ntaw
Senior Member
 
ntaw's Avatar
ntaw's Flag is: Canada
 
Join Date: Jul 2012
Location: Mississauga, Canada
Posts: 6,323
Reputation: 99
Default

The CSM FAQ on the GW site corrects that to two Blastmasters per 10 man squad.

They are god damned annoying to face, every CSM player I know uses at least one squad of them. I don't have any advice for you as I'm no pawn the of Chaos gods, but they are jerks to deal with.

EDIT: for simplicity,

Quote:
Page 99 - Noise Marine, Options

Change the third bullet point to 'One Noise Marine may replace his boltgun with a blastmaster at 30 pts/model. If the squad numbers ten or more models, an additional Noise Marine may replace his boltgun with a blastmaster at 30pts/model.'

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

40k Army Projects

Industrial Table WIP

Last edited by ntaw; 08-11-15 at 06:55 PM.
ntaw is offline  
 
 
For the best viewing experience please update your browser to Google Chrome