thing is, i can't fit 20 cultists in a transport so i don't think that's a fair comparison. You won't get all 20 into combat by running them down the road. The other thing is, zerkers and BLs are fearless so i don't have to worry about losing combat. This is especially important against 4+ RP necrons because there have been many times where i've lost combat due to the RP rolls. With their already low LD, a wound deficit of even 1 is going to be trouble for a cultist blob in resolving combat.
There is nothing more demoralizing than a non-fearless unit getting sweeping advanced by necron warriors because they lost combat by 1 wound and then had spectacularly awful LD and I rolls, ask me how i know, lol.
Last edited by GuiltySparc; 04-20-15 at 08:00 PM.