The lost and the damned finally return! I've had the majority of these models since the old eye of terror book. Now I can finally put them all on the field again. It's even all got objective secured!
I'm going for a take all comers list. The focus is primarily on the feel of the army, with competitiveness coming a close second. Fluff would be the last of my concerns.
The Idea is to walk a giant mass of bodies forward turn 1, hopefully accomplishing a horde feeling. The ferocious, in your face chaos part really starts to dial up on turn two when all or most the reserves come in.
Arch-demagogue: revolutionary, tzeench, carapace armor, power axe, melta bombs - 50
Fearless anchor to the 20 man infantry unit. Tzeench was taken for the spawn but BS2 snap shots will be fun.
Command Squad: lascannon, command vox - 70
Chimera: multi-laser, heavy bolter, militia - 65
Sits by the 2 10 man infantry units, (hopefully) fixing their leadership.
20 Infantry Command I: 2 autocannons, 4 flamers, lasguns, sub-flak armor, militia, demagogue w/ melta bombs - 125
Moves forward behind assault units.
10 Infantry I: autocannon, flamer, sigil, lasguns, militia - 60
10 Infantry I: autocannon, flamer, sigil, lasguns, militia - 60
Objective campers. General nuisances.
30 Mutants: champion w/ power axe, melta bombs, khorne - 125
Retinue for the chaos lord. Arch-demagogue will switch to this unit in the event the lord books it with the spawn.
3 Renegade Spawn - 55
3 Renegade Spawn - 55
3 Renegade Spawn - 55
Mostly for counter assault. Is great for maelstrom with objective secured.
3 Sentinels: multi-lasers - 60
Nuisances.
Wyvren - 55
Chaos Lord: khorne, juggernaught, axe of fury, sigil, melta bombs - 180
Will get to re-roll wounds from the mutant's demagogue. Can also re-roll hits if the Arch-demagogue joins the unit.
3 Chaos Terminators: combi-meltas, power axes, chain fist - 124
Deep strikes in enemy lines to cause a ruckus and draw fire.
5 Chaos Marines: melta gun, bolters, bolt pistols, ccws, melta bombs - 98
Rhino. dirge caster - 40
Cheapest I could make a utility knife CSM unit.
Hell Blade: helstorm autocannons - 115
Sicaran Battle Tank: heavy bolter sponsons - 155
The obvious anti-tank target for my opponent. Hides behind cover until the Soul Grinder arrives.
Tzeench Herald: exalted reward, level 2 - 100
11 Horrors - 99
Mans the comms-relay summoning daemons.
Soul Grinder: nurgle, phlegm - 180
Deep strikes in for a nice pie plate. Once down, it should take the heat off my Sicaran.
Aegis: comms relay - 70
I'm going for a take all comers list. The focus is primarily on the feel of the army, with competitiveness coming a close second. Fluff would be the last of my concerns.
The Idea is to walk a giant mass of bodies forward turn 1, hopefully accomplishing a horde feeling. The ferocious, in your face chaos part really starts to dial up on turn two when all or most the reserves come in.
Arch-demagogue: revolutionary, tzeench, carapace armor, power axe, melta bombs - 50
Fearless anchor to the 20 man infantry unit. Tzeench was taken for the spawn but BS2 snap shots will be fun.
Command Squad: lascannon, command vox - 70
Chimera: multi-laser, heavy bolter, militia - 65
Sits by the 2 10 man infantry units, (hopefully) fixing their leadership.
20 Infantry Command I: 2 autocannons, 4 flamers, lasguns, sub-flak armor, militia, demagogue w/ melta bombs - 125
Moves forward behind assault units.
10 Infantry I: autocannon, flamer, sigil, lasguns, militia - 60
10 Infantry I: autocannon, flamer, sigil, lasguns, militia - 60
Objective campers. General nuisances.
30 Mutants: champion w/ power axe, melta bombs, khorne - 125
Retinue for the chaos lord. Arch-demagogue will switch to this unit in the event the lord books it with the spawn.
3 Renegade Spawn - 55
3 Renegade Spawn - 55
3 Renegade Spawn - 55
Mostly for counter assault. Is great for maelstrom with objective secured.
3 Sentinels: multi-lasers - 60
Nuisances.
Wyvren - 55
Chaos Lord: khorne, juggernaught, axe of fury, sigil, melta bombs - 180
Will get to re-roll wounds from the mutant's demagogue. Can also re-roll hits if the Arch-demagogue joins the unit.
3 Chaos Terminators: combi-meltas, power axes, chain fist - 124
Deep strikes in enemy lines to cause a ruckus and draw fire.
5 Chaos Marines: melta gun, bolters, bolt pistols, ccws, melta bombs - 98
Rhino. dirge caster - 40
Cheapest I could make a utility knife CSM unit.
Hell Blade: helstorm autocannons - 115
Sicaran Battle Tank: heavy bolter sponsons - 155
The obvious anti-tank target for my opponent. Hides behind cover until the Soul Grinder arrives.
Tzeench Herald: exalted reward, level 2 - 100
11 Horrors - 99
Mans the comms-relay summoning daemons.
Soul Grinder: nurgle, phlegm - 180
Deep strikes in for a nice pie plate. Once down, it should take the heat off my Sicaran.
Aegis: comms relay - 70