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post #10 of (permalink) Old 09-29-14, 01:02 PM Thread Starter
Bone2pick
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Join Date: Aug 2014
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Quote:
Originally Posted by Whispering Doubt View Post
Speaking of power balances, is that something you'll feature? Allowing captains to manage their ship resources, based on reactor type, damage etc.? Sounds cooler the more I think about it.
While I'd prefer a system that could factor in reactor type, void shields, and ship maneuverability, I'm not sure how to implement it. One classic element that I do plan to include is to stagger the ships travel time as they cross through the warp. This will help simulate random warpstorms and other difficulties that make simultaneous fleet manifestations in realspace a rather rare occurrence. Plus it'll be more dramatic to not always arrive together in full force.

I'm working on a recruitment thread but I'm still hoping another player or two will express interest here.
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