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post #99 of (permalink) Old 09-28-14, 09:36 PM
Zion
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Whole bunch of stuff. First from BoLS:

Quote:
- Huskblades are ap3, cheaper, not a relic
- Racks now work on all Splinter weapons
- Wych weapons nerfed. Hydras confer Shred, Razors reroll To Hit, Shardnet/Impaler reroll 1s on To Hit and To Wound
- Stun Claw is +1S, ap6, confers ID in challenge
- Shadow Field is more expensive
- Incubi are still ap2
- Torment Gren. Launchers can now be fired, 24", blast, s1, unit hit tests Ld, takes a wound for each point it failed, no armor or cover saves, doesnt work against ATSKNF
- Night Shield confers Stealth
- Hex Rifle inflicts ID on Precision Hits
- Soul Trap gives +1s for each usnaved wound inflicted in a challenge
- Reavers no longer attack while moving, now bladevanes are improved HoW. Caltrops inflict D6 rending HoWs, Gravs inflict Concussive
- Spirit Probe now improves FnP of all Deldar in 6" by 1 to a max od 4+
- Phantasm works like TGL, shorter range
- Ossefactor is assault 1, fleshbane, ap2. If something is killed then the victims unit get d6 hits with s equal to t of the victim, ap-, ignores cover
- Liquifier is now s3
- Implosion Msls are s6 ap2 blast
- Chain Flails now only give Shred
- Talos has 3 attacks, same as Cronos
- Borh Haemy and Archon improve PfP, they let a unit add a 1 to the turn number for PrP, this stacks
- Warlord traits are ultra****ty, one gives the warlord +1 ws...
- Artefacts look average too, there is the old Djinn blade which works almost the same, a helmet that gives adamantium will in 12" and perils on any double, a terrible pistol, an ghostplate that gives -2 Ld in 6" and Fear, also one of the items does not work against atsknf. There is also Animus Vitae which is a one use, assault 1, s4 ap2, 8" that if a unsaved wound is inflicted lets all Deldar add 1 to the turn number for PfP effects until the end of the game
- it says that Dodge now works against any wounds inflicted in fight sub phase, I am nit sure if overwatch counts or not
- bomber is 10 av on all sides
- it looks like Venom Blade can only be taken by the Acothyst now
- no flickerfields for anything other than venoms
- sails let a vehicle flat out 24"
- lances on infantry are a bit cheaper Vect or No Vect?
And in an ominous hint - take a look at the this FOC pic from the iTunes store for the Dark Eldar codex. The screenshot is showing off the HQs...



1) Vect is not listed
2) No Lord of War icon is listed

Not a good sign for the 1st Lord of Commorragh!
And Natfka:
Quote:
Ossefactor- 24" s1 ap2 assault 1, fleshbane with calcific spears; if a model is removed as a casualty, the unit suffers d6 extra random hits at strength equal to toughness of the victim with ap-

Hexrifle- 36" sX ap4 assault 1, sniper, arcane payload. any precision shot has the instant death rule

Huskblades are now ap3

Plasma Grenade Launcher-18" s1 ap- assault 1, blast, soulfright

Archite Glaive
one handed- user strength ap3
double handed- +1 strength ap2

Power axes not listed as an option making klaives, archite glaives, and demi-klaives the only ap2 melee weapons.

artifacts
animus vitae is an 8" s4 ap2 assault 1, one use only item that causes all dark eldar to treat the current round one higher for power from pain. Can stack with other effects

archangel of pain
enemy units within 9" must make a leadership at -2 or suffer wounds by each point failed leadership by. no armor saves or cover allowed. marines and fearless units are immune.

armour
4+ save, 6+ invul, and gains fear. all enemy within 6" -2 leadership

Djinn blade
gives +2 attacks ap3 and if you roll a 1 on a d6 suffer a wound with no saves allowed.

helm
friendly de within 12" get adamantium will, enemy psykers within 12" suffer perils on any doubles

Parasite pistol
12" s1 ap5 poisoned 2+ each time a wound is inflicted, gain one wound back
Quote:
via Kirby on 3++
http://www.3plusplus.net/2014/09/dark-eldar-rumors/
- Huskblades are ap3, cheaper, not a relic
- Racks now work on all Splinter weapons
- Wych weapons nerfed. Hydras confer Shred, Razors reroll To Hit, Shardnet/Impaler reroll 1s on To Hit and To Wound
- Stun Claw is +1S, ap6, confers ID in challenge
- Shadow Field is more expensive
- Incubi are still ap2
- Soul Trap gives +1s for each usnaved wound inflicted in a challenge
- Reavers no longer attack while moving, now bladevanes are improved HoW. Caltrops inflict D6 rending HoWs, Gravs inflict Concussive
- Spirit Probe now improves FnP of all Deldar in 6″ by 1 to a max od 4+
- Implosion Msls are s6 ap2 blast
- Chain Flails now only give Shred
- Talos has 3 attacks, same as Cronos
- Borh Haemy and Archon improve PfP, they let a unit add a 1 to the turn number for PrP, this stacks
- it says that Dodge now works against any wounds inflicted in fight sub phase, I am nit sure if overwatch counts or not
- it looks like Venom Blade can only be taken by the Acothyst now
- no flickerfields for anything other than venoms
- sails let a vehicle flat out 24″
- lances on infantry are a bit cheaper
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