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post #31 of (permalink) Old 07-25-14, 10:03 PM
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LORD OF SKULLS!!!! (Found in Escalation)
This guy was the previous Chaosy version of a warhound Titan. Slightly more expensive at just shy of 900Pts but also had some bonus stuff to go with it. Also a damn site cheaper in money though as the Warhound I believe is about £250ish and the Lord of Skulls is only around £100.
Going on to the stats and stuff though... Here you get a Super heavy Walker and all the standard rules that go with that. It also gets IWND, Rage, Fleet, Daemonforge and Daemon. So slightly faster than normal and hits a bit more, and gets a 5+ daemon save. It is also reasonable armour at 13-13-11, so not bad but not great.
It comes with 2 guns. The first is the Gorestorm though that can be replaced with an ichor or Daemongore. The other is a Hades Gatling what can be replaced with a Skull Hurler.
The Gorestorm and Daemongore weapons are kinda the same thing but the first is S8 AP3, while the upgrade makes it S9 but gains 'Instant Death' but also 'Gets Hot'. The weapon itself is a Hellstorm Flamer template.
The Ichor is S7 AP2 Large Blast so also not a great weapon considering the just shy of 900pts this beasty costs.
The bigger choice comes from the option of the Hades Gatling what is your standard S8 AP3 gun but with 12 shots a turn, so mass numbers of shots. Also has pinning.
The Skull Hurler takes a different method to do the same job. At S9 and AP3 still this weapon has an Apoc Blast, and any successful saves are made to reroll against it.
Now here comes the big reason to take it... Close Combat. Starting with a rather terrible A4 it does get 6 on charge. But for every HP lost by it during the game it gains an additional attack up to a max of 10 attacks. With 9 Hull points to lose this mounts up to max at the point it still has 3HP left. Also because of IWND then it can lose HP and regain them, but doesn't lose the bonus attacks. These attacks are of course made with the normal Titan/Knight style weapon, so a D weapon with AP1 and on top you do not get your Stomp attack but instead get an arguably better Thunderblitz attack what of course happens before combat rather than I1 like a Stomp.
Overall rating for this is it is a big load of points to burn and personally I am happier to spend the points on a load of smaller things. But taking that Skull Hurler can truly do a load of damage to a clustered unit of tanks or MEQ. But with that upgrade and the Daemongore one as well you are spending over 1000pts on a single thing with only a 5++ and no voidshields or anything else to protect it.


Once again a model that costs a fair bit of money £140ish. This model is a big expense at around the same as the Warhound Titan. With a reasonable AV of 14-13-10 and 9HP it has a stronger front than the Lord of Skulls but also a weaker rear what is vulnerable to bolters and such. This combined with it having a Doomsday Reactor (+2 to cata damage table) it means it goes out with a rather large BANG!. Though also having Daemon, IWND and its very special Runes of the Blood God rule that means all psy powers thrown at it will suffer a peril regardless of if they pass or fail to cast.
This beast also starts with more attacks and is also very fast at getting to combat due to having a charge range of 3D6 rather than the normal 2D6, though lacking Fleet that the Lord of Skulls gets it doesn't get that nice reroll on distance.
In combat it isn't a slouch, but does lack a D weapon. This is a major upset for a model costing as much as many of the alternatives that get one. HOWEVER it makes up for this in a way with instead of the normal D3 stomps it gets D3+2.
Now for the firepower.
It comes with 4 guns. The first is a Scorpion Cannon this is like the Hades Gatling with S6 AP3 and 10 Shots.
The second the Soulburner is basically a Demo cannon like on a Vindicator but ignores cover.
The other 2 guns are Hellmaw Cannons. These are your basic S6 AP3 Flamers.
The overall for this is again an expensive beasty, and personally I think once again it is to many points for how good it is. When something like the cost of 2 Imperial Knights, it isn't as good IMOO.


Chaos also gain access to Warhound and Reaver Titans, though they are a bit special as they can have marks that means things like Reroll Smash D3 for number of hits, IWND, Reroll 1s to hit, or lower then enemy LD in combat. Though reviews of these can be found for the Imperial versions.
Also they get the Thunderhawk Gunship what is the same as the Imperial version but you can get it possessed so it will eat your crew but restores its hull points if it does. Also as it gains Daemon it gets a nice 5++ save.

Last edited by mayegelt; 07-25-14 at 11:11 PM.
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