Hey, I'll contribute!! Mind you I am brand new, and play for fun, I love theme lists, everything I do is fluff based, if not in the fetile stages, but still, the army has to have a relationship and story.
Here is my main list...
A very rotten
list, indeed. Sounds fun as hell to play
Here's one I just came up with: 3000 point Crimson Slaughter/Allied Chaos Space Marines List:
This list uses a 25 pt cost for the Divination Relic, and I randomly guessed 30 pt cost for the Dark Apostle Maul relic. If I'm off, I'll swap out Cultists. It sounds fun as hell to play, on paper.
Sorcerer: Mastery Level 3, Divination Relic, Spell Familiar, Force Maul, Sigil of Corruption
Dark Apostle: Mark of Tzeentch, CS Maul Relic, Veterans of the Long War
HQ: CHAOS SPACE MARINES:
Chaos Lord: Mark of Khorne, Juggernaut, Axe of Blind Fury, Sigil of Corruption, Melta Bombs
TROOPS: CRIMSON SLAUGHTER:
Cultists x30: 3x Heavy Stubber <-- Joined by Dark Apostle
Chaos Space Marines x10: Replace Bolters w/CCW, Mark of Khorne, 2x Meltagun, Icon of Wrath, Rhino
TROOPS: CHAOS SPACE MARINES:
ELITES: CRIMSON SLAUGHTER:
Chosen x10: Preferred Enemy, Mark of Slaanesh, Icon of Excess, Plasma Gun x5, Rhino
FAST ATTACK: CRIMSON SLAUGHTER:
Heldrake w/ Baleflamer
Heldrake w/ Baleflamer
FAST ATTACK: CHAOS SPACE MARINES:
Spawn x5 <-- Joined by Juggerlord
HEAVY SUPPORT: CRIMSON SLAUGHTER:
Havocs x10: Mark of Tzeentch, 4x Lascannon <-- Joined by Sorcerer
Maulerfiend w/ Magma Cutters
Fire Raptor: 2x Reaper Batteries, Daemonic Possession
Aegis Defense Line: Quad Gun <-- Manned by Sorcerer
SHOOTIN' THE BREEZE:
As I said before, this list sounds really fun.
Be'lakor seems like the perfect warlord. He misses out on the fun CS traits, but -1 to Fear tests. Since every unit in my main detachment has Fear, along with the Spawn, there are going to be a lot of Fear tests during this game. Telepathy stuff will ensue, business as usual.
A total of 80 scoring units (70 Cultists, 10 CSM) sounds awesome. For the Cultists, at least the 2 units of 10 will be marching across the board to capture/contest and act as pawns. If they draw fire away from the heavy hitters, good. If not, they get to do stuff. The unit of 30 will be camping on the home objective. The Heavy Stubbers aren't tremendously good at causing damage, but if I need to ground a FMC 9 shots is a good chance to roll a 6. The CSM squad is for anti-vehicle/close combat duty.
The Dark Apostle will be a sort of Fearless nexus for the Cultists and Sorc/Havocs behind the ADL. The Sorc will be shootin' the Quad Gun, casting Prescience on the Havocs, and hopefully Forewarning when needed, for a 3+ Invuln save thanks to their MoT. Perfect Timing would be great, because 4 twin-linked, cover-ignoring Lascannons have gotta
suck for the opponent.
The Juggerlord and Spawn are there to rape whatever needs to be raped in close combat. Be'lakor will probably be casting Invisibility on them.
The Chosen are going to chuck shitloads of plasma shots into whatever needs killing. Mark of Slaanesh is there to grant access to the Icon of Excess, as I know those guns will be getting hot, so their 3+/5+ FNP is going to help them stick around. If they do end up in combat, +1 Initiative and their in-built close combat weapons are gonna be nice. Rhino for mobility. The Preferred Enemy buff is also going to be crucial here, because I get to reroll any 1s to hit/Gets Hot.
The Maulerfiend is a pawn of sorts, as well. If they deal with it, fine, but if not, it's gonna be ripping some armor apart ASAP.
The Fire Raptor shoots things. The Heldrakes vector strike/burn things. That's what those do.