Wargaming Forum and Wargamer Forums - View Single Post - New Tyranids, my first Impression
View Single Post
post #10 of (permalink) Old 01-12-14, 08:57 AM
Da Joka
Senior Member
Da Joka's Avatar
Da Joka's Flag is: USA
Join Date: Feb 2009
Posts: 807
Reputation: 5

Here's my list of problems I have with the codex that people seem to be glossing over:
1) Only one unit has a 2+ save (and it's not a HQ or a Carnifex
2) Primaris Psychic power is a Joke.
3) AP2 Melee Weapons only found on MCs and Tyrant Guard
4) Grenades where you don't need them, missing even so much as an option where you do (aside from paying for them on a Tyranid Prime and having him join a unit)
5) Still no Allies, nor expanded FOC
6) Tons of really cool Wargear/Biomorph options.... that next to no one can take.

Peace, Love, and Mass Destruction

Necrons in 6th Edition W: 28 L: 9 D: 5
Orks in 6th Edition W:9 L:9 D:3

Originally Posted by Vaz View Post
F*** that, Barrel rolling monolith all the way.
Da Joka is offline  
For the best viewing experience please update your browser to Google Chrome