Character’s Name: Glaïmbar Bokkadsson, The Steel-Arm
Clan: Clan Black-Steel
The Black-Steel clan is one of the oldest, most established and most powerful within Kerin-Curan, as well as being the largest of the Thane clans. These dwarves have long been considered the greatest warriors of the island nation, and, whilst not through design or policy, the head of their clan has, for the last three millennia, been the Lord-General.
The Clan have a checkered history they refuse to speak of to outsiders, as they originally refused to bow to another Clan, which resulted in them claiming half of Kezak province as their own. Only when the humans of Queestra landed begging for dwarven aid, and the following war began, did the dwarves of Clan Black-Steel agree to a temporary armistice so they could fight the invaders following the Queestran’s as a joint entity. After the war was over, the dwarves of Clan Black-Steel realised that, despite their superior skills in battle, they would have been killed without the rest of the dwarven Clans and, as such, dropped all claim to their own lands. Since then, they have been integral in aiding the military training of the joint dwarven and human nation.
Home Nation: Kerin-Curan, Kazel Province, city of Kazel/Barrack Town
Age: 90 Cycles (Years)
Description: Glaïmbar is of average height for a dwarf of Kerin-Curan, and stands at 4'8". He is muscle-bound and thickset, with broad shoulders. He definitely looks the part of the dwarven warrior, and has a thick, full black beard which reaches his beard, intricately plaited with rings and gems entwined within it. His face seems to be perpetually set with a stern look, a look of determination, and is set with eyes which seem to move between dark brown and light caramel in colour, depending upon the light. Glaïmbar has numerous scars across his body, and rough, calloused hands, but the most distinctive one is across his chest - not seen by many - a scar from his left collar bone to his right hip, thick and knotted across his abdomen. He also has a number of tattoos on both arms, his chest and his back, all intricate dwarven designs, which include numerous repetitions of Goimiil's rune, as well as his clan rune and dragon-esque designs.
Glaïmbar's chainmail is made of black metal rings, well made but not overly distinctive, and his chestplate is bright silver, with his clan emblem - a crossed hammer and axe - emblazoned on the breast in gold. His greaves and vambraces, both of the same metal as his chestplate, are the same colour, only completely plain.
His boots are made of tough, black leather reinforced with illium plates over the toe. The cloak he wears is made of thick bear fur, from the creatures which roam the forests and plains of Kerin-Curan, with ties made of simple black leather with complex silver fasteners, which lock together to form the rune of Goimiil, dwarven god of warfare and combat.
Glaïmbar has been described as ‘unstable’, and can - at times - lose the fight to keep his ‘inner furnace’ in check, losing his temper and can start a fight with near anyone, but when he has vented his inexplicable fury, the dwarf can be as likeable as anyone else. In short, he can go from laughing, cheerful companion to berserk maniac in a matter of minutes - sometimes even seconds. As with any dwarf, Glaïmbar will be loyal to those who deserve it, but if they cross him they will earn his emnity, and will have to work hard to prove themselves to him once more ... It has been proven more than once that a stout dwarvish ale is a good way to go about making reparations, though.
Sky-Talon - Mechanical Hawk
In a fit of divine inspiration three years after leaving Kerin-Curan, Glaïmbar returned to the island nation for a season, and created a unique 'weapon'. The design was so intricate and the parts necessarily minuscule that he had to rework nearly all of them until they were perfect. The current Snorri Snorrisson himself, an Engineer Guild-Lord and one of the most fabled inventors in Kerin-Curan's history, was astonished at Glaïmbar's creation, and was unable to recreate it.
This weapon is of amazing design; a mechanical hawk made of illium, a silver underside, black topside and ruby eyes. Both eyes have the rune of Goimiil painstakingly inscribed on them, and they appear to be lit by a deep, fiery intelligence which Glaïmbar insists vehemently is the spirit of his chosen god. Runes of flight and endurance adorn each wind, and the mechanical creation's beak, sharp as a razor, has a diamond coating, as do its talons, which had been created prior to his return to the country by a master terramancer to Glaïmbar’s exacting standards; even the slightest fault with the measurements and the dwarf would have demanded them to be redone. The Hawk is capable of carrying messages more securely than real avians, being difficult to hit due to it's speed. Most of the time, the Hawk will follow it's creator from a distance, stay with his ship, the Sea Cleaver, or just hover overhead, but in times of extreme danger it will swoop down and peck out eyes or claw at hands in an effort to get foes to to drop the weapons they wield, answering only to Glaïmbar's piercing whistle.
The Mechanical Hawk has been approved by Septok prior to posting, with conditions applied
Weapons:- Two-handed axe, one hand-axe and one hammer (together known as the Kinship of Death), Sky-Talon/Mechanical Bird
Armour:- Chainmail, chestplate, pauldrons, vambraces, greaves
Other:- Water pouch, cloak, Book of Goimiil, gold pouch
Can also use - Crossbow, shield, plate/articulated armour when necessary/available
Background: Glaïmbar, as the oldest son of Lord-General Bokkad Falisson, was born and brought up within the confines of the High Keep and Palace of Kazel, close since childhood with the children of King Gandogar, although Farin - heir to the throne - often considered Glaïmbar beneath him. His father's suite tended to be spartan, with few luxuries, but what he did have was of the best dwarven construction. All he had in abundance were weapons and armour.
As soon as he was born, an axe was pressed into the dwarf’s hand, and as soon as he was old enough, Bokkad ensured his son undertook rigorous physical training, in addition to his other instruction. He showed promise as soon as he took up weapons and armour, naturally skilled with both axe and hammer, as well as having the rare gift amongst dwarves of having a natural propensity for riding the sturdy hill-ponies of the kingdom, and even horses once he was mounted. At the age of twenty cycles, he moved to Barrack Town, where he undertook instruction from some of the kingdom's finest warriors and the few dwarves who rode into battle, and also trained with units of heavy infantry. The Lord-General’s son was also found to have the natural skill to use a crossbow, but he never favoured ranged warfare, much preferring to close with the enemy in hand-to-hand combat. When he came of age, at twenty five cycles (years) he immediately joined Kerin-Curan's heavy infantry, and within three years had become a lieutenant, and a further five years later Glaïmbar had been promoted to Captain, much to the chagrin of some of his older subordinates, but he proved that he deserved the position, effortlessly leading defences against pirate and bandit raids without number.
As soon as Glaïmbar turned fifty cycles (years), he applied for the Guard, the elite soldiers who are tasked with the protection of the royal Clan, and is known to be extremely difficult to earn entrance to. He bested many of the most elite members of the Guard in combat, but was deemed too unstable to safely guard the Clan, as he was often prone to dash into a fight offensively and leave the person he was meant to be protecting undefended.
Shamed, he sought sanctuary in Barrack Town, the place he had come to accept as his home, and dove into his training wholeheartedly. He spent days in the Training Fields, trying to fight his shame by fighting others. It was during one of these intense sessions that he realised he had gained a level of tranquility he hadn't felt for years, almost as if Goimiil himself had related plans for his future to Glaïmbar. Within days, he had forged himself a new two-handed axe set with rubies, and packed the meagre possessions he had determined to take with him, and gathered the wealth he could easily claim. From the King's own shipyards in Kazel he purchased an ironclad vessel and hired a crew.
Since then, Glaïmbar has excelled as a leader on his own ship, and travelled Kolnur in the search for his fate. He feels it is obvious that Goimiil means for him to do something important, or die trying, but the dwarf has yet to figure it out. Only once has he returned to the land of his birth, three cycles (years) after he left, when he once more had a fit of inspiration from Goimiil; the result of a season spent in port was the mechanical hawk he dubbed Sky-Talon, a unique creation. It seems a miracle he had the skill to create it, due to his clumsiness in near all but fighting and shooting.
On his travels throughout the continent, Glaïmbar has gathered numerous scars, new tricks and fighting techniques from creeds and cultures around the lands, kingdoms and countries, but feels he is still destined for more, and dearly hopes he is, to show those in Kerin-Curan that they were wrong to reject him. He is now a deadly weapon in dwarven form.
Mental: Determined, Linguist
Physical: Hercules, Tank, Insulator
Combat: Armoured Marauder, Bladesman, Flurry, Decapitator, Sword Master, Horseman, Shield Wall
Shooting: Eagle Eye, Crossbow, Sharpshooter
Technology: Helmsman, Forger, Master of Artillery, Inventor
Negative: Psychotic, Clumsy