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post #4 of (permalink) Old 03-08-13, 07:36 PM
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Location: Toronto, ON
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Nightspinner rules are not in the book, you can find them here.

Basic rules are:
Statline - same as falcon (AV 12 12 10, transport 6, BS3)
Gun: Twin linked (reroll scatter dice), large blast, Barrage (doesn't need LoS, but if no LoS, you don't subtract BS from scatter - not that important with a TL gun)
Gun: Strength 6, rending, Monofilament web**
Range: 12-72"

** Monofilament web: any units hit by this blast take a difficult AND dangerous terrain test if they try to move the next movement phase.

I have 2 Fire Prisms, and find they work best in pairs - takign only one usually means it'll blow up before it does any damage (or gets disabled). 2 gives you the ability to combine shots, which means S10 AP1 small blast(anti-landraider), or S6 AP3 large (nasty against marines)

EDIT: Nightspinner is not mentioned as transport in that rule set, but it's old. Nightspinner is mentioned in one of the transports sections in the 6th edition BRB, so I assumed it's capacity of 6, since it's the same chasis as a Falcon/Fire Prism. Not sure how that holds up in tournaments.


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