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post #1 of (permalink) Old 02-16-13, 04:48 PM Thread Starter
MadCowCrazy
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Default Death From the Skies and 40K February FAQ Updates

Updated FAQs for some armies are out

Grab em here

Seems to be Fliers only updates and a cheap way to force people into buying that new fliers compendium.

Oh look, the Death From the Skies FAQ is out, before anyone has even received the book...
New record?

Death From the Skies FAQ

Here are ALL the updates from all the updated FAQs.
Rulebook Update:
Reference Section – Profile, Codex: Space Marines –
Vehicles, Stormtalon Gunship.
Change unit type to Vehicle (Flyer, Hover).

Q: Land Speeder Storms, Stormraven Gunships and
Stormtalon Gunships are all listed as Space Marine vehicles
in the Reference section. Does this mean that every Space
Marine Chapter now has access to these vehicles as well (i.e .
Space Wolves, Blood Angels, Grey Knights etc.)? (p411)
A: No – you may only select units and vehicles that are
available in the army list section of your codex. The two
exceptions are the Stormtalon and Stormraven Gunships,
which are only available to armies chosen from Codex:
Space Marines and Codex: Black Templars. The rules for these
Flyers can be found in the Death From the Skies
compendium.

Ork Update:
White Dwarf June 2012 (WD390)
Updated rules for the Ork Dakkajet, Burna-bommer and Blitzabommer
can be found in the Death From the Skies compendium.

Space Marines Update:
White Dwarf June 2012 (UK WD390)
Updated rules for the Stormtalon Gunship and Stormraven
Gunship can be found in the Death From the Skies compendium.

Blood Angels Update:
Page 38/94 – Stormraven Gunships, Skies of Blood.
Replace this rule with the following:
Skies of Fury: If the Stormraven has moved more than 6",
passengers can still disembark, but they must do so as follows:
Nominate any point over which the Stormraven moved that
turn and deploy the squad as if it were deep striking onto that
point. If the unit scatters, every disembarking model must
immediately take a Dangerous Terrain test. If any of the
models cannot be deployed, the entire unit is destroyed, as per
a Terrible Accident result on the Deep Strike Mishap table.
Models that disembark using the Skies of Fury special rule
cannot charge in the turn that they do so.

Page 38/94 – Stormraven Gunship, Special Rules.
Remove the Deep Strike special rule.

Q:What happens to an embarked Dreadnought that suffers an
Immobilised result from the hit when the Stormraven it is
embarked in Explodes? (p37)
A: The Immobilised Dreadnought is placed within 3" of the
large blast marker, as per the Crash and Burn rules.

Dark Eldar Update:
Page 46/93 – Razorwing Jetfighter, Special Rules.
Remove the Deep Strike special rule.

Page 47/93 – Voidraven Bomber, Special Rules.
Remove the Deep Strike special rule.

Grey Knights Update:
Page 37/93 – Stormraven Gunships, Special Rules.
Remove the Deep Strike special rule.

Page 37/93 – Stormraven Gunships, Shadow Skies.
Replace this rule with the following:

Skies of Fury: If the Stormraven has moved more than 6",
passengers can still disembark, but they must do so as follows:
Nominate any point over which the Stormraven moved that
turn and deploy the squad as if it were deep striking onto that
point. If the unit scatters, every disembarking model must
immediately take a Dangerous Terrain test. If any of the
models cannot be deployed, the entire unit is destroyed, as per
a Terrible Accident result on the Deep Strike Mishap table.
Models that disembark using the Skies of Fury special rule
cannot charge in the turn that they do so.

Q:What happens to an embarked Dreadnought that suffers an
Immobilised result from the hit when the Stormraven it is
embarked in Explodes? (p37)
A: The Immobilised Dreadnought is placed within 3" of the
large blast marker, as per the Crash and Burn rules.

Imperial Guard Update:
Page 56/101 – Valkyrie Assault Carrier, Special Rules.
Remove the Deep Strike and Scout special rules.

Page 56/101 – Vendetta Gunship, Special Rules.
Remove the Deep Strike and Scout special rules.

Necrons Update:
Page 50/95 – Doom Scythe, Special Rules.
Remove the Deep Strike special rule.

Page 51/91 – Night Scythe, Special Rules.
Remove the Deep Strike special rule.

Last edited by MadCowCrazy; 02-18-13 at 06:02 PM.
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