Wargaming Forum and Wargamer Forums - View Single Post - Terminating Troublesome Traitors
View Single Post
post #10 of (permalink) Old 02-10-13, 07:26 PM Thread Starter
MidnightSun's Avatar
Join Date: Feb 2009
Location: New Sheoth
Posts: 6,741
Reputation: 83

Originally Posted by Mossy Toes View Post
Goooood, yes. He should be rather less of a thorn in your side, now. Unless your opponent starts fielding him with Biomancy powers, so he'll be regenerating wounds or getting +D3 S/T, etc.
The Tzeentch Prince does use Biomancy, but with only 1 roll (is it 1?) due to being forced to take a shitty Tzeentch power, it's not too troublesome. Iron Arm's the only scary one.


Creator of Utilitarian Ultramarines Memes - join the XIII on Facebook (no XVII allowed).
MidnightSun is offline  
For the best viewing experience please update your browser to Google Chrome