Join Date: May 2009
Location: Beyond the Glass Mountains
Wut da zog. Why have a squad of Khornates if the rest of the merry band is Slaaneshi? I'm sure you can milk the points for that (somehow, I'm too lazy right now to check). Khorne isn't too useful, especially when you have such a low unit count (2 Raiders, a Termie squad and a band of Cultists), making survivability much more important than the situational bonuses granted by Khorne. Other than that it's as good as it'll ever be in theory. I'm curious how this plays out in practice.
The fool, the coward, and the ignorant proclaim that the warp is a realm of unknowable peril and indescribable terror, that it is the hell of countless ancient myths and legends. This is a lie, told by those whose authority is based on lies, to keep the masses terrified of the unknown. The warp is limitless power and its secrets are infinite; it is knowledge and strength, life and death, and the untapped potential to make and remake worlds. It takes only the discipline and the will to shape it; those who lack that clarity of purpose are liable to be shaped by it instead.
- Ahzek Ahriman of the Thousand Sons