Wargaming Forum and Wargamer Forums - View Single Post - GW Main Page "Rock Hard Tanks"
View Single Post
post #9 of (permalink) Old 07-18-12, 08:35 AM
HOBO
Senior Member
 
HOBO's Avatar
HOBO's Flag is: Australia
 
Join Date: Dec 2007
Posts: 3,407
Reputation: 1
Default

Quote:
Originally Posted by humakt View Post
I think hull points make tanks useful for longer as they can fire when glanced. Hull points just mean you can only get glanced/penetrated so many times before becoming a wreck.

Its fair that once you have the right fire power in the right place lighter tanks are in trouble. But AP 13 and 14 vehicles are still tough, with Landraiders and monoliths being as hard as ever with 4 hull points and 14 all round armour they are resiliant to most attacks (except melta. lance and heavy ordenance).

I have been finding that close combat is actually the best way to blow up vehicles.
This pretty much

Transports you need to spam more than ever so some survive long enough to get where you want them, but other than that 6th ed has made tanks more shooty and mobile, but less survivable.

I can live with that.
HOBO is offline  
 
 
For the best viewing experience please update your browser to Google Chrome