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revan4559
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The Crusade of Blood. A Vampire Counts Roleplay(Recruitment.)

In Character Introduction:

The year is 1727 of the Imperial Calendar, Long before the rise of the most famous of vampire counts, Vladimir Von Carstien. One of the undead lords sits upon a dark throne in the lands Bretonnia brooding after his defeat at the hands of the dwarves. His name is Mordred Von Drakenblood, once a noble paladin of the Death God Morr who was stricken with the curse of vampirism over six hundred years ago by Kreiger Von Hidra of the Blood Dragon Line. In the summer of 1727 Mordred Von Drakenblood marched his undead horde from his castle located in Bretonnia nestled in the lands north of the fey lands of the Forest of Loren and south of the Grey Mountains. Taking his army north towards the Grey Mountains to make his way through one of its many passes and into his ancestral lands of the Empire were he could reclaim what he believed was rightfully his, all of the lands of Sylvania.

In one of the many passages of the Grey Mountains Mordred Von Drakenblood met Dwarven Thane Ragnar Ironhand and his Dwarven host in battle so that he could force his way into the lands of the empire but the heavily armoured Dwarven host and their cannons proved to be much for the ancient armoured skeletons and shambling zombies and even one of Mordred’s prized Vargulfs and after a bloody battle Mordred was forced to flee back to Bretonnia with what was left of his army to rebuild and try again.

So as Mordred sat and brooded on how he was defeated news reached his ears that deep within the heartland of Bretonnia was a castle guarded by Damsels and Knights that hid a dark secret. Buried deep under the castle was the ancient bones of a carmine dragon long since dead and several of the dreaded Mortis Engines. With these he could defeat the dwarves and bolster his forces in preparation to take over Sylvania.

Sending out a call to other lords and ladies of the night to heed his call and come forth to join his service with the goal of drowning the lands of Britannia in a tide of blood which shall be known as the Crusade of Blood and recovering the ancient artefacts that will surely bring great strife and despair to the lands of the living.”

Out of Character Introduction:

Welcome one and all to the Crusade of Blood, a Vampire Counts fantasy roleplay set in Bretonnia the land of Chivalry and Knights, 70 years before the rise of Vladimir Von Carstien and the beginning of the Vampire Count Wars. In this roleplay you shall be taking on the roles of the Vampires, be you the dark noble warriors of the blood dragons, the dark and seductive Lahmians, the masters of the dark arts known as the Necrachs or the beastly and feral Strigoi, that have answered Lord Mordred Von Drakenblood’s call to arms as he sets off to do battle with the knightly lords of the land to recover the bones of a long dead and ancient dragon and several of the magical artefacts known as the Mortis Engines and Coven Thrones, each of you will be one of the undead champions that have joined Mordred’s call though later in the roleplay you will have a chance to command your own forces in battle.

Of Battles and Magic:

For this roleplay I have decided to go with a dice rolling based system that I shall do with actual dice to determine whether your attacks hit/miss, wound and if your opponent survives. I shall note that the rolling will only be for those opponents who are classed as ‘heroes/lords/monsters’ that would normally on table top have more than one wound.

Attack Profile: You will see later on in the thread that there are stat-lines for each blood and each bloodline has a different number of attacks. Attacks represent the number of opponents you can kill in a single post( if that only have 1 ‘wound’) or the amount of attacks you can make against a multi-wound opponent. I shall PM you before hand or post in the update how many of your attacks hit/miss, wound and if you manage to kill your opponent as a small note under the update itself and will allow you to describe the fight in your post. Of course you will know in the update if any of your opponents attacks manage to hit and wound you should they survive of course, though once again I state this will mainly be in the case of fights with multi-wound opponents.

Magic: The magic system in this roleplay will work based on a points system which for every wizard level you have you have 10 points of magical power to spend in your when you wish to cast spells. When casting a spell you will need to pm me before hand so I can tell you whether or not your spell has successfully been cast, miscast or dispelled which you will then roleplay the result when you post.

Like on table top you will have one spell per magic level all it means is you know that kind of spell for example if you get a direct damage spell then you might know different types of direct damage spells but for simplicity and me inventing new spells it will use the same rules as the rules in its profile. This also means that if you have the Loremaster special rule then you will know all spells from your chosen lore. Note that different blood lines have access to different spell lores though the Vampiric Power: Forbidden Lore grants access to any of the warhammer lores(apart from life).

Spells:

Lore of Death:


The Lore of Shadow:


Lore of Metal:


Lore of Heavens:


Lore of Fire:


Lore of Beasts:


Lore of Light:


Lore of Vampires:



Rules:
1: Absolutely no God Modding. Breaking of this rule results in painful character death by killer lemons.
2: Be civil to other players and your GM in the recruitment thread.
3: All out of character posts are to be kept in the recruitment thread.
4: If you are unable to post for any reason then please let me know via PM before the update deadline.
5: Minimum post length of two good size paragraphs. (5-10 line paragraphs)
6: No killing other players characters or seriously injuring them without permission. Though feel free to kick Strigoi players down the stairs if you’re a blood dragon.

Vampire Bloodlines and Stat Lines:

The Blood Dragons: Sons of Abhorash

The Blood Dragons are Vampire Knights, usually from the realm of Bretonnia. They desire skill in military combat, but unwilling to become rulers or land owners, thus making them undead Knights Errant. Their goal is to succeed in mastering combat, and obtaining the same ability of permanently suppressing the need to drink human blood to survive as their leader, Abhorash did.

[table] Vampire Type | WS | BS | S | T | W | I | A | Magic Lv. | Points
Fledgling | 6 | 4 | 5 | 4 | 3 | 6 | 5 | 1 | 150
Vampire | 7 | 4 | 6 | 5 | 4 | 7 | 6 | 1 | 250
Oldblood | 8 | 5 | 7 | 6 | 5 | 8 | 8 | 2 | 375[/table]


Magic Lores: Vampires or Death

Wargear: Hand Weapon, Shield, Heavy Armour.

Options:
May Replace Shield for Great Weapon(+2 S, -2 I ) or Extra Hand Weapon(+1A): 10 Points
May Replace Heavy Armour for Full Plate Armour: 15 Points
May Take Lance (Mounted Only.): 10 Points
May lower magic level by 1 level for to gain an extra 35 points.
May Take up to 75/100/125 Points of Vampiric Powers. (Fledging, Vampire, Oldblood respectively)
May Take up to 50/75/100 Points of Magic Items. (Fledging, Vampire, Oldblood respectively)

Mounts:
May Take a Skeletal Steed: 15 Points
- Barding: 5 Points
May Take a Nightmare: 20 Points
- Barding: 5 Points
May Take a Hellsteed: 40 Points


The Strigoi: The Beast Within

After the destruction of Mourkain the Strigoi have become hunched monstrosities, hulking creatures of muscle that have no human resemblance. They are mostly mad, but still immensely powerful, and like all vampires have a strong grasp on necromantic magic, even if it isn’t as refined as their other vampire cousins. They are often surrounded by Ghouls; indeed, people call them ‘Ghoul Kings’.

[table] Vampire Type | WS | BS | S | T | W | I | A | Magic Lv. | Points
Fledgling | 5 | 2 | 4 | 5 | 3 | 6 | 4 | 1 | 150
Vampire | 6 | 3 | 5 | 6 | 4 | 7 | 5 | 1 | 250
Oldblood | 7 | 4 | 6 | 7 | 6 | 8 | 6 | 2 | 350[/table]


Magic Lores: Vampires or Beasts

Wargear: Two Hand Weapons (+1 A)

Options:
May Take Light Armour: 5 Points
May Take Heavy Armour: 10 Points (-1 I )
May Replace Hand Weapon for Shield: 5 Points(Loses Extra Attack)
May lower magic level by 1 level for to gain an extra 35 points.
May Take up to 75/100/125 Points of Vampiric Powers. (Fledging, Vampire, Oldblood respectively)
May Take up to 50/75/100 Points of Magic Items. (Fledging, Vampire, Oldblood respectively)

Mounts: N/A


The Lahmians: Beauty in Death

This bloodline is mostly female, descended from Neferata the original vampire queen of the city of Lahmia in Nehekhara. They emphasize the hypnotic beauty and seductive nature of vampires and many of their bloodline powers centre around enchantments and compulsions, giving them the ability to influence those they wish to manipulate to their own ends.

[table] Vampire Type | WS | BS | S | T | W | I | A | Magic Lv. | Points
Fledgling | 5 | 5 | 4 | 4 | 3 | 7 | 4 | 1 | 150
Vampire | 6 | 6 | 5 | 5 | 4 | 8 | 5 | 2 | 250
Oldblood | 7 | 6 | 6 | 6 | 5 | 8 | 6 | 3 | 350[/table]


Magic Lores: Vampires, Light, Shadow, Heavens.

Wargear: Hand Weapon, Light Armour.

Options:
May Take Extra Hand Weapon: 10 Points
May Take Shield: 5 Points
May Take Heavy Armour: 10 Points (-1 I )
May increase starting magic level by +1 for 35 points.
May Take up to 75/100/125 Points of Vampiric Powers. (Fledging, Vampire, Oldblood respectively)
May Take up to 50/75/100 Points of Magic Items. (Fledging, Vampire, Oldblood respectively)

Mounts:
May Take a Skeletal Steed: 15 Points
- Barding: 5 Points
May Take a Nightmare: 20 Points
- Barding: 5 Points
May Take a Hellsteed: 40 Points


The Necrachs: Masters of the Dark Arts.

Necrach vampires, the rarest of all bloodlines, appear monstrous and wizened, with gaunt features and grey, dry skin. They are relatively weak in combat but have much greater magical potential than the other vampire bloodlines and suffer the blood lust less than other families. They are described as solitary researchers, working on ever more terrible spells as they live out their undying centuries. Their ultimate goal is to turn all life into death.

[table] Vampire Type | WS | BS | S | T | W | I | A | Magic Lv. | Points
Fledgling | 5 | 5 | 4 | 5 | 3 | 5 | 4 | 2 | 150
Vampire | 6 | 6 | 5 | 6 | 4 | 6 | 5 | 3 | 250
Oldblood | 7 | 7 | 6 | 6 | 5 | 7 | 6 | 4 | 350[/table]


Magic Lores: Vampires, Light, Shadow, Heavens, Death, Fire, Beasts, Metal.

Wargear: Hand Weapon, Light Armour.

Options:
May Take Extra Hand Weapon: 10 Points
May Take Channeling Staff(+10 Magic Points): 15 Points
May increase starting magic level by +1 for 35 points.(This will make and Oldblood magic level 5)
May Take up to 75/100/125 Points of Vampiric Powers. (Fledging, Vampire, Oldblood respectively)
May Take up to 50/75/100 Points of Magic Items. (Fledging, Vampire, Oldblood respectively)

Mounts:
May Take a Skeletal Steed: 15 Points
- Barding: 5 Points
May Take a Nightmare: 20 Points
- Barding: 5 Points
May Take a Hellsteed: 40 Points


The Von Carsteins: The Undead Aristocrats

Note: Vladimir was the most famous Von Carstien but rumor has it now the progenitor of the bloodline and seeing as this is set before his rise you are one of the unknown Von Carsteins.

Generations of Von Carstein vampires have ruled the lands of Sylvania, a cursed stretch of land on the eastern fringes of the Empire. They have clashed many times with the rulers of the Empire, and although they are not the only bloodline of vampires, they are the most well known to citizens of the Empire, and it is vampires such as the Von Carsteins who commonly appear in folk tales and myths.

[table] Vampire Type | WS | BS | S | T | W | I | A | Magic Lv. | Points
Fledgling | 5 | 4 | 5 | 4 | 3 | 5 | 4 | 1 | 150
Vampire | 6 | 5 | 6 | 5 | 4 | 6 | 5 | 2 | 250
Oldblood | 7 | 6 | 7 | 6 | 5 | 7 | 7 | 3 | 350[/table]


Magic Lores: Vampires, Shadow or Death

Wargear: Hand Weapon, Heavy Armour.

Options:
May Take Shield: 5 Points
May Take Great Weapon(+2 S, -2 I ) or Extra Hand Weapon(+1A): 10 Points
May Replace Heavy Armour for Full Plate Armour: 15 Points
May Take Lance (Mounted Only.): 10 Points
May increase starting magic level by 1 level for to gain an extra 35 points.
May Take up to 75/100/125 Points of Vampiric Powers. (Fledging, Vampire, Oldblood respectively)
May Take up to 50/75/100 Points of Magic Items. (Fledging, Vampire, Oldblood respectively)

Mounts:
May Take a Skeletal Steed: 15 Points
- Barding: 5 Points
May Take a Nightmare: 20 Points
- Barding: 5 Points
May Take a Hellsteed: 40 Points


Vampiric Powers:

Dread Knight: The vampire has followed the path of the warrior to its ultimate conclusion, taking up arms in a dark mockery of the knightly vow. +2 WS – 20 Points

Master Strike: So strong is this lord of the night that a well placed blow from his blade can bring low even the mightiest of foes +1S -1I, Killing Blow – 25 Points

Supernatural Horror: Hideous to look upon this Vampire long ago left behind the trappings of humanity and beauty in favor of a bulker and more muscled terrifying appearance. +1T +1A – 30 Points

Forbidden Lore: To learn several paths of magic is beyond most men but time is of little matter to an undying scholar. Pick any lore of Magic listed in the magic section and you know all of its spells. – 30 Points

Dark Acolyte: Some vampires have an affinity with magic beyond even their undying peers. +15 Magic Points. – 30 Points

Quickblood: The sword strikes of even the most skillful men are but clumsy and childlike before the preternatural speed of this vampire. +2 I and Always Strikes First. – 40 Points

Flying Horror: This vampire is able to take to the skies with the aid of great monstrous membranous wings. +2 S, +1 I and Fly. – 45 Points

The Red Fury: This vampire has long had a savage and unstoppable blood lost that once wounded he will not stop until his enemies are dead at his feet. When you take your first wound, double your attacks for the rest of the battle. – 50 Points

Curse of the Revenant: Though magic, bloodletting or sheet force of will the strength of this vampire to survive the centuries is beyond compare. +1 T and W. – 55 Points

Master of the Black Arts: The mastery of magic and the winds of magic themselves present little challenge to this vampire, so matchless is his magical prowess. +30 Magic Points and know all spells from the Lore of Vampires along with any spells from your chosen lore.- 70 Points

Magic Items: You are only allowed one magic item from each of the following sections so you may not take two magic weapons or two arcane items. Feel free to change the names in your character sheet as long as you but in brackets next to its new name what it original was called.

Magic Weapons:
Giant Blade: + S – 60 Points
Sword of Bloodshed: +3A – 60 Points
Obsidian Blade: Ignore Armour Saves – 50 Points
Ogre Blade: +2S – 40 Points
Sword of Strife: +2A – 40 Points
Fencers Blades: +1 A and WS 10 – 35 Points
Sword of Swift Slaying: Always Strikes First – 25 Points
Sword of Battle: +1A – 20 Points
Sword of Might: +1S – 20 Points
Golden Sigil Sword: I 10 – 15 Points
Sword of Striking: +1 to Hit. – 15 Points

Magic Armour:
Armour of Destiny: Heavy Armour, 4+ Ward. – 50 Points
Armour of Meteoric Iron: Full Plate Armour, 5+ Ward. – 45 Points
Armour of Silvered Steel: Full Plate Armour, 6+ Ward. – 40 Points
Nightshroud: +1 to Armour save, Enemies have Always strikes last. – 40 Points
Armour of Fortune: Heavy Armour, 5+ Ward. – 35 Points
Gamblers Armour: Heavy Armour, 6+ Ward. – 20 Points
Dragonhelm: +1 to Armour save, 2+ Ward against flaming attacks. – 15 Points
Enchanted Shield: +2 to Armour Save. – 10 Points

Talismans:
Talisman of Preservation: 4+ Ward. – 45 Points
Talisman of Endurance: 5+ Ward. – 35 Points
Talisman of Protection: 6+ Ward. – 25 Points
Dragonsbane Gem: 2+ Ward vs. Flaming Attacks. – 15 Points.

Arcane Items:
The Book of Asur: +10 Magic Points, Pick 2 spells from the Lore of Shadow. – 60 Points.
The Black Periapt: +10 Magic Points and Pick 1 Spell from the Lore of Death. – 50 Points
The Staff of Damnation: +10 Magic Points, know Hellish Vigor(Lore of Vampires). – 40 Points
The Cursed Book: +5 Magic Points, know Melkoths Miasma. – 30 Points.
The Book of Arkan: Know Vanhel’s Danse Macabre. – 20 Points.

Armour Reference Sheet:
Light Armour: 6+ Armour Save.
Heavy Armour: 5+ Armour Save.
Full Plate Armour: 4+ Armour Save.
Shield: +1 to Armour Save.
Mounted: +1 to Armour Save.
Mount Barding: +1 to Armour Save.

Character Creation: You each have 500 points to spend on your character and please follow the character sheet below.


Name: What are you called? No Titles unless given.

Homeland: Which of the human lands did you hail from?: Empire, Bretonnia, Kislev, Tilea and Albion.

Gender: Are you Male or Female? Remember only Lahmians are Female and most Blood Dragons are Male.

Age: How old are you? (Fledglings: 30-150, Vampires: 150-300, Oldblood: 300-400)

Appearance: What do you look like even though you haven’t aged since you became a vampire? A good description helps a lot.

Personality: What are you like as a vampire? Are you cruel and sadistic? Do you have a sense of pride and honour? Silent types really wont get on well in the roleplay so keep that to a minimum though being a brooding thoughtful vampire is fine. Once again a good description of your personality helps.

Background and History: What did you used to be before becoming a lord or lady of Undeath? What events led up to you being turned? Do you know who it was that turned you?(Making up your own sire is good as I don’t want to see named vampires here like Abhorash, The Red Duke or Neferata.) Why have you come to join in the Blood Crusade? Do you know Mordred personally or know of him?

Blood Line: Which of the five major blood lines are you?

Vampire Level: Fledging, Vampire, Oldblood(post type and points cost.)
Limits:
0-6 Fledglings
0-10 Vampires
0-4 Oldbloods.

Magic Level: Post your magic level here.

Vampiric Powers: Post which powers you have taken and their points cost, noting your Vampiric power allowance.

Wargear, Equipment and Mounts: Post all of your Wargear options here along with their points cost, including magic items and mounts.

Total Character Cost: Post here your total character cost.

Im looking for 6+ Players to join this roleplay.

Accepted Characters:
1: Markus von Carstein - Malochai - Vampire - Von Carstien
2: Maithas Blackjor - Praid - Vampire - Blood Dragon
3: Klaus - Blackguard - Vampire - Blood Dragon
4: Yakov - Khorne Forever - Oldblood - Stigoi
5: Ezekiel Von Carstien - Hogglord - Oldblood - Von Carstien
6: Open
7: Ulric Von Drakenblood - Midge - Old Blood - Blood Dragon
8: Natasha Von Drakenblood - Lord Ramo - Vampire - Lahmian
9: Gaelan Von Drakenblood - Santaire - Vampire - Blood Dragon
10: Khalidel Von Drakenblood - Captain Stillos - Vampire - Blood Dragon
11: Sasha Vykos - Akatsuki13 - Vampire - Necrach
12: Alexander Romera - Romero - Vampire - Strigoi
13: Viktor von Carstein - P_Folis - Vampire - Von Carstien
14: Radu von Carstein - Dark Angel - Vampire - Von Carstien
15: Nuso Esva - High Seraph - Vampire - Lahmian

Last edited by revan4559; 06-24-12 at 01:43 PM.
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