Wargaming Forum and Wargamer Forums - View Single Post - Codex: Marvel Heroes and Marvel Villains (Updated 24/05/12)
View Single Post
post #5 of (permalink) Old 05-07-12, 01:56 PM Thread Starter
spanner94ezekiel
Spanner in the works...
 
spanner94ezekiel's Avatar
spanner94ezekiel's Flag is: United Kingdom
 
Join Date: Jan 2011
Location: Breaking the Fourth Wall
Posts: 5,349
Reputation: 28
Default

SHIELD:

HQ:

Nick Fury - 130

WS BS S T W I A LD SV
7 5 4 4 3 6 3 10 3+/5++

Special Rules:
• At Any Cost: All SHIELD units have the stubborn USR
• Independent Character - Unique
• Fearless
• Veteran: Any failed rolls to hit in CC against him suffer a S4 power weapon hit.

Wargear:
• Beta Cloth: Fury may enter play via deep strike.
• Firearms S4 AP2 Pistol: Counts-as power weapon in CC
• Frag & Krak grenades

Troops:

SHIELD Squad [10] - 80

WS BS S T W I A LD SV
3 4 3 3 1 3 1 7 5+
4 4 3 3 1 3 2 8 5+

Special Rules:
• Co-ordinated: May re-roll failed LD checks. May choose to Fall Back at any given time.

Wargear:
• HYDRA rifle: S5 AP5 24” Rapid Fire
• HYDRA pistol: S5 AP5 12” Pistol
• Frag & Krak Grenades

Options:
• 1 model may replace its rifle with a Mark II rifle +5, a Mark III rifle +10, or a Mark IV Rifle +15
• 1 model may replace its rifle with a Heavy Rifle Mark I +10, Mark II +15, or Mark III +20
• The Sgt may take a power weapon +15, Mark II pistol +10, or power fist +25

Transport:
• May take an Armoured Truck

SHIELD Special Weapon Team [5] - 40

WS BS S T W I A LD SV
3 4 3 3 1 3 1 7 5+
4 4 3 3 1 3 2 8 5+

Special Rules:
• Co-ordinated

Wargear:
• HYDRA rifle: S5 AP5 24” Rapid Fire
• HYDRA pistol: S5 AP5 12” Pistol
• Frag & Krak Grenades

Options:
• Up to 4 models may replace their rifle with a Mark II rifle +5, a Mark III rifle +10, or a Mark IV Rifle +15
• The Sgt may take a power weapon +15, Mark II pistol +10, or power fist +25

Transport:
• May take an Armoured Truck

SHIELD Assault Team [10] - 120

WS BS S T W I A LD SV
3 4 3 3 1 3 1 7 5+
4 4 3 3 1 3 2 8 5+

Special Rules:
• Co-ordinated
• Deep Strike

Wargear:
• HYDRA pistol
• Close Combat Weapon
• Frag & Krak Grenades
• HYDRA blaster S5 AP3 Assault 2

Options:
• 1 model may replace its rifle with a Mark II rifle +5, a Mark III rifle +10, or a Mark IV Rifle +15
• 1 model may replace its rifle with a Heavy Rifle Mark I +10, Mark II +15, or Mark III +20
• The Sgt may take a power weapon +15, Mark II pistol +10, or power fist +25

Heavy Support:

SHIELD Heavy Weapon Team [5] - 40

WS BS S T W I A LD SV
3 4 3 3 1 3 1 7 5+
4 4 3 3 1 3 2 8 5+

Special Rules:
• Co-ordinated

Wargear:
• HYDRA rifle: S5 AP5 24” Rapid Fire
• HYDRA pistol: S5 AP5 12” Pistol
• Frag & Krak Grenades

Options:
• Up to 4 models may replace their rifles with a Heavy Rifle Mark I +10, Mark II +15, or Mark III +20
• The Sgt may take a power weapon +15, Mark II pistol +10, or power fist +25

Transport:
• May take an Armoured Truck


SHIELD Support Tank - 140


Type BS F S R
Tank 3 13 12 10

Special Rules:
• Prototype technology: Roll a D6 before shooting. On a 1, the gun has jammed and cannot be fired this turn.

Wargear:
• HYDRA Cannon: S5 AP3 Heavy 3 Blast 48”
• HYDRA Gatler Sponsons : S7 AP4 Heavy 2 Twin linked 48”
• Search light and smoke launchers


SHIELD Armoured Walker - 100

Type BS F S R
Walker 3 12 12 10

Special Rules:
• Prototype technology: Roll a D6 before shooting. On a 1, the gun has jammed and cannot be fired this turn.

Wargear:
• HYDRA Gatling Gun
• Twin Linked Heavy Mark I Rifle
• Smoke Launchers and searchlight

Options:
• May replace either with TL Mark I, II or III Heavy Rifle for free, or Gatling Gun for +10, or Predator Missile +15 S9 AP2 Heavy 1 Unlimited range
• May take up two to HYDRA Rocket Pods for +15 each S5 AP5 Large Blast 24”

Fast Attack:



SHIELD Rapid Response Team [5] - 50


WS BS S T W I A LD SV
3 4 3 3(4) 1 3 1 7 5+
4 4 3 3(4) 1 3 2 8 5+

Special Rules:
• Co-ordinated

Wargear:
• Assault Bike
• HYDRA pistol
• Frag & krak grenades

Options:
• Up to two models may take a Mark II rifle +5, a Mark III rifle +10, or a Mark IV Rifle +15
• The Sgt may take a power weapon +15, Mark II pistol +10, or power fist +25
• Sgt may take meltabombs +5


SHIELD Advanced Raptor - 120

Type BS F S R
Flyer, Fast 3 12 12 10

Special Rules:
• Prototype technology: Roll a D6 before shooting. On a 1, the gun has jammed and cannot be fired this turn.

Transport Capacity – 6

Wargear:
• Twin-linked nose mounted Gatling Gun
• Two wing mounted Predator Missiles
• Smoke Launchers

Options:
• May take 2 rocket pods for +30

Dedicated Transport:

SHIELD Armoured Truck - 40

Type BS F S R
Transport, Fast 3 11 11 10

Special Rules:
• Lightweight: If the vehicle is destroyed/explodes, the passengers suffer no effects.

Transport Capacity – 12

Wargear:
• Twin-linked HYDRA Heavy Mark I Rifle
• Smoke Launchers

Options:
• May replace Mark I rifle with the Mark II or III for free




HYDRA Mark I Rifle: S5 AP5 24" Rapid Fire
HYDRA Mark II Rifle: S7 AP2 24" Rapid Fire, Gets Hot!
HYDRA Mark III Rifle: Template S4 AP5 Assault
HYDRA Mark IV Rifle: 18" S8 AP1 Melta Assault
HYDRA Mark I Heavy Rifle: 36" S7 AP4 Heavy 2
HYDRA Mark II Heavy Rifle: 24" S8 AP1 Heavy 2, Melta
HYDRA Mark III Heavy Rifle: 36" S9 AP3 Heavy 1, Lance
HYDRA Mark II Pistol: 12" S7 AP2 Pistol

Any thought, comments or criticisms?

The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

Quote:
Originally Posted by Mossy Toes View Post
Spanner's got some great advice as well... Listen to that wise man.


Last edited by spanner94ezekiel; 05-07-12 at 03:28 PM.
spanner94ezekiel is offline  
 
 
For the best viewing experience please update your browser to Google Chrome