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post #4 of (permalink) Old 05-07-12, 12:55 PM Thread Starter
spanner94ezekiel
Spanner in the works...
 
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Fantastic Four:

HQ:

Mr. Fantastic - 135

WS BS S T W I A LD SV
5 3 4 4 3 6 3 10 4++

Special Rules:
• Independent Character – Unique
• Super-malleable: Ranged attacks are deflected back at half range on a 4+

Wargear:
• Advanced Engineering Systems: Counts-as power weapon

Fast Attack:

Human Torch - 160

WS BS S T W I A LD SV
5 5 4 4 3 5 3 8 4+

Special Rules:
• Fire-being: Is unaffected by melta or plasma weaponary
• Independent Character

Wargear:
• Fireballs: S5 AP4 Assault 1 12”
• Nova: S10 AP1 Small Blast Heavy 1 24”. May not move/shoot/assault next turn.
• Flame On: May move up to 24”, but cannot shoot or assault – save becomes invulnerable.

Elites:

Invisible Woman - 155

WS BS S T W I A LD SV
5 3 3 3 3 5 3 8 5+/3++

Special Rules:
• Independent Character – Unique
• Psionic:
• Stubborn
• Invisibility: Enemy units must roll 2D6 for range to target her. May only assault her on a 4+.

Wargear:
• Forcefield: Counts-as power weapon. Also S5 AP3 Assault 1 12”.

Heavy Support:

The Thing - 150

WS BS S T W I A LD SV
6 3 8 6 4 5 3 8 3+

Special Rules:
• Independent Character – Unique
• Move Through Cover
• Brawler: Gains 1 attack for every model in base contact with him.
• Stone: enemy attacks must re-roll successful rolls to wound.

Wargear:
• Body of stone

The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

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Last edited by spanner94ezekiel; 05-07-12 at 02:25 PM.
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