Wargaming Forum and Wargamer Forums - View Single Post - Codex: Marvel Heroes and Marvel Villains (Updated 24/05/12)
View Single Post
post #3 of (permalink) Old 05-07-12, 12:54 PM Thread Starter
spanner94ezekiel
Spanner in the works...
 
spanner94ezekiel's Avatar
spanner94ezekiel's Flag is: United Kingdom
 
Join Date: Jan 2011
Location: Breaking the Fourth Wall
Posts: 5,349
Reputation: 28
Default

Marvel Knights:

HQ:

Dr Strange - 200

WS BS S T W I A LD SV
6 5 4 4 4 6 3 10 3+/4++

Special Rules:
• Psyker
• Independent Character – Unique
• Master Magician: May use up to 3 powers per turn.

Wargear:
• Book of the Vishanti – Allows him access to all of his powers
• Eye of Agamotto – S8 AP2 Assault 1 12” (ignores invulns)
• Orb of Agamotto – can premeasure. Master crafted force weapon
• Cloak of Levitation – jump pack
o Manipulate Matter – Dangerous and difficult terrain for all enemy units within 18”
o Magical Projectiles – Assault 4 S6 AP3 12”
o Magical Shield – May automatically pass one save
o Master of Time – May re-roll all failed to hit and wound rolls
o Sorceror Supreme – On death roll 2D6:
 1 – Nothing
 2 – All enemy models in base contact take a S4 AP- wound
 3 – Small Blast S5 AP5
 4 – 1 model within 6” must pass a Toughness test or be removed from play
 5 – resurrected within 12” with one wound
 6 – Large Blast S10 AP1 Ignores Invulnerable saves

Fast Attack:

Ghost Rider - 200

WS BS S T W I A LD SV
6 4 5 4(5) 4 5 4* 10 3++

Special Rules:
• Avenger of the Innocent: A 6 roll on a D6, the Rider is subject to Rage for that player turn.
• Soulless: Cannot be targeted by psychic powers and is an Eternal Warrior
• Penance Stare: 1 enemy model in 12”. Must pass a LD check at -4LD or be removed from play.
• Independent Character – Unique
• Fearless

Wargear:
• Hellfire: Template S6 AP4 Assault1 OR 6” S8 AP1 Assault 1, Melta
• Chain of Vengeance: Power weapon that gives +D6 attacks.
• Bike of the Rider


Spiderman - 150

WS BS S T W I A LD SV
6 4 4 4 3 6 3 8 4+

Special Rules:
• Spider Senses: May re-roll failed armour saves
• Independent Character – Unique
• Fleet, Move Through Cover
• Agile (See Hawkeye)

Wargear:
• Spider’s web: S- AP- Assault 2 12” (Unit may not move or assault next turn, and is reduced to 0 attacks and WS on a 4+).

Elites:

Daredevil - 140

WS BS S T W I A LD SV
6 2 4 4 3 7 3 9 4+

Special Rules:
• Dodge (See Black Widow)
• Independent Character – Unique
• Fleet
• Move Through Cover
• Blind: Can only “see” 3D6”, for shooting and assault purposes

Wargear:
• Devil’s Fists: +2S that re-roll to hit
• Billy Club: 12” assault range, and 1 unit within 12” is moved up to 6”.

Elektra - 130


WS BS S T W I A LD SV
7 4 3 3 3 7 3 9 5+

Special Rules:
• Assassin (May deploy anywhere on the board – enter from reserves)
• Unique
• Dodge (See Black Widow)
• Fleet, Move Through Cover

Wargear:
• Twin sais: twin master crafted power weapons that always wound on a max of 4+

The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

Quote:
Originally Posted by Mossy Toes View Post
Spanner's got some great advice as well... Listen to that wise man.


Last edited by spanner94ezekiel; 05-07-12 at 02:24 PM.
spanner94ezekiel is offline  
 
 
For the best viewing experience please update your browser to Google Chrome