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post #2 of (permalink) Old 05-07-12, 01:53 PM Thread Starter
spanner94ezekiel
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X-Men:

HQ:

Professor X - 180

WS BS S T W I A LD SV
0 5 3 3 3 10 1 10 2++

Special Rules:
• Psyker (May use up to 2 powers per turn)
• Independent Character – Unique
• Relentless
• Telekinesis: Professor X has access to the following powers
o Mind Control – 1 unit within 12” must roll a D6 and add to I value, then compare to the same for the Professor. If theirs is equal to or lower, then they are controlled by the player for that turn
o Time Distort – All enemy units must pass a LD check at -2LD or cannot do anything next turn. (Will fight as normal if assaulted).
o Teleport – Deep strike anywhere within 24” (may be used from CC).
o Telekinetic blast – Heavy 1 S7 AP2 Small Blast

Wargear:
• Wheelchair – counts as a bike.

Heavy Support:

Cyclops - 140

WS BS S T W I A LD SV
5 5 4 4 3 5 3 10 3+

Special Rules:
• Independent Character – Unique
• Unstable: On a roll of 6 on a D6, a random unit within 12” is hit by Psionic Force.
• Inspiring Leader: All friendly units may use his LD.

Wargear:
• Psionic Force: S9 AP2 Heavy 1 Blast 24”
• Cycolac Plastic Mask

Storm - 175

WS BS S T W I A LD SV
5 4 3 3 3 5 3 9 4+
Special Rules:
• Independent Character – Unique
• Command of the Elements: All enemy units must treat area within 12” of her as difficult and dangerous

Wargear:
• Thunderstorm:
o Lightning: S7 AP4 Heavy D6 (unlimited)
o Thunder: S8 AP3 Large Blast Heavy 1 36”
o Gales: May move D3 enemy units within 24” 2D6”

Rogue - 145

WS BS S T W I A LD SV
5 5 5 4 3 4 3 8 2+/5+

Special Rules:
• Independent character – Unique
• Null: No psychic powers can be used within 18” of her. Nor can she be targeted by psychic powers.
• Replicate: Any model that dies within 6” of her, she may choose to take his wargear AND special rules. Can only have one replicate at a time.

Wargear:
• Blank Touch: In CC, all models in base to base contact must pass a toughness test or suffer an unsaved wound.

Elites:

Wolverine - 190

WS BS S T W I A LD SV
7 4 5 4 4 6 3 8 3++

Special Rules:
• Eternal Warrior
• Independent Character – Unique
• Maverick (See Iron Man)
• Adamantium: is immune to poisoned weapons
• Regenerative: Roll a D6 for every wound lost at the beginning of each turn. Each one is regained on a 5+.

Wargear:
• Twin adamantium claws: lightning claws that strike at S6 and ignore invulnerable saves.
• Sidearm: S4 AP5 Pistol 12”.

Iceman - 100

WS BS S T W I A LD SV
4 4 4 4 3 4 3 9 2+

Special Rules:
• Independent Character – Unique
• Elemental: May remove D3 terrain pieces on a 2+ at the start of the game before deployment.

Wargear:
• Ice manipulation: S4 AP3 Rapid fire 30” … Count-as force weapon.

Gambit - 135

WS BS S T W I A LD SV
5 5 5 4 3 4 3 8 2+/5++

Special Rules:
• Independent Character – Unique
• Agile (see Hawkeye)
• Fleet
• Energy Manipulator (is unaffected by power weapons etc)

Wargear:
• Staff (force weapon)
• Playing Cards: S4 AP2 Assault 4 48” (Gain +1S for every 12”). Count as Frag and krak grenades.


Jean Grey/Phoenix - 200

WS BS S T W I A LD SV
5 4 4 4 3 5 3 8 4+
8 8 6 6 5 7 4 10 2+/4++

Special Rules:
• Independent Character – Unique
• Volatile: On a D6 roll of 6, she is subject to Rage for that turn.
• Transformer: If you wish, roll 2D6. On a roll of 8 or more she transforms into the Phoenix
• Phoenix: Is immune to melta and flamer weaponry, has furious charge and feel no pain. If she dies, on a 3+ she is resurrected on one wound.

Wargear:
• Phoenix Force: Power weapons. S6 AP3 Template Assault 1

Fast Attack

Beast - 120

WS BS S T W I A LD SV
6 4 5 4 3 6 3 9 4+

Special Rules:
• Independent Character – Unique
• Agile (See Hawkeye)
• Move Through Cover, Fleet
• Beast: 12” assault range.

Wargear:
• Claws: power weapons


Nightcrawler - 140

WS BS S T W I A LD SV
6 4 5 4 3 7 3 9 4+

Special Rules:
• Independent Character – Unique
• Agile (See Hawkeye)
• Fleet
• Teleporter: May move up to 12” and assault 12”.

Wargear:
• Demon’s Claws: rending

The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

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Last edited by spanner94ezekiel; 05-07-12 at 03:23 PM.
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