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post #1 of (permalink) Old 05-07-12, 12:52 PM Thread Starter
spanner94ezekiel
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Default Codex: Marvel Heroes and Marvel Villains (Updated 24/05/12)

So I saw Avengers Assemble the other day, and building on my past love of their various characters, I decided to try and make a usable codex for the Marvel superheroes.

My fluff excuse for this is that the Damocles Gulf is actually a tear in warp-space between the 40K Universe and the Marvel Universe, through which these guys have travelled in pursuit of the Marvel supervillains (who are next up on my list). Poor, I know but hey.

Anyhow, I've divided the codex into 4 main factions. I know they overlap and this has inaccuracies, but this was the simplest way to do it.

- Avengers
- X-Men
- Fantastic Four
- Marvel Knights

Taking an HQ from a faction unlocks its various characters and units. SHIELD units can be taken regardless, as they are the only troops choices etc.

So, here are the rules we have so far, starting with Avengers.

HQ:

Captain America - 165
WS BS S T W I A LD SV
6 5 5 4 3 5 3 10 4+/2++



Special Rules:
Independent Character – Unique
Leader of Heroes: All friendly units may use his leadership value. Moreover, all friendlies within 12” are stubborn and have the Counter-Attack USR.

Wargear:
HYDRA Mark II pistol: S7 AP2 Pistol
Captain’s Shield – 2+ invuln, counts-as power weapon
Super serum: Furious Charge, Feel No Pain
Frag & Krak grenades

Heavy Support:

Hulk - 200

WS BS S T W I A LD SV
6 3 6 6 4 4 4 8 4++


Special Rules:
Independent Character – Unique
Indestructible: For every wound suffered, add +1 to WS, S, T, I, and A
Feel No Pain
Furious Charge
Monstrous Creature (12” assault range)
Eternal Warrior

Wargear:
Hulk Smash: All models within 3” take an automatic S8 hit, ignoring armour saves. Vehicles are struck on their side armour.


Elites:

Thor - 175

WS BS S T W I A LD SV
6 4 6 4 3 5 3 10 2+/4++


Special Rules:
Asgardian: Cannot be targeted by psychic powers.
Demi-god (Eternal Warrior)
Independent Character – Unique

Wargear:
Mjollnir: Master –crafted Thunder hammer that strikes at normal initiative. Also S8 AP1 Assault 1 6”.
Thunder of the Gods: D3 units within 18” take D6 S7 AP4 hits. Counts as having frag grenades.
Asgardian Armour


Hawkeye - 120

WS BS S T W I A LD SV
5 7 3 3 2 6 3 9 4+


Special Rules:
Independent Character – Unique
Crack shot: May re-roll failed hits. May select wound allocation.
Agile: Gains a 6+ invun.
Move Through Cover, Fleet
Acute Senses
Stealth, Infiltrate

Wargear:
Hawk’s Bow
Special Ammunition:
o Explosive: S6 AP3 Assault 1, Small Blast 24”
o Armour Piercing: S4 AP1 Assault 1 24”
o Poisoned: S3 AP6 Poisoned 2+, Assault 1 24”
o EMP: Assault 1 24”, Target unit 1 model, must take a toughness test or be removed from play
Fissure knife: power weapon
Frag & Krak grenades



Fast Attack:

Iron Man - 180


WS BS S T W I A LD SV
5 5 5 4 3 4 3 8 2+/5++


Special Rules:
Independent Character – Unique
Maverick: Does not benefit from LD boosts.

Wargear:
Iron Man armour: Relentless, counting as having a Jump pack, and Jet Pack
o Flechettes: All models in 1 unit (12”) take an automatic S4 AP- hit
o Palm Blasters: 18” Assault 2 S6 AP3
o Guided Missile: Unlimited range Heavy 1 S8 AP3
Energy-draining Shield



Black Widow - 120

WS BS S T W I A LD SV
7 5 3 3 2 7 3 9 4+


Special Rules:
Independent Character – Unique
Dodge: Gains a 4+ cover save
Agile (See Hawkeye)
Move Through Cover, Fleet

Wargear:
Widow’s Kiss:
o Poisoned (4+) S3 AP5 Assault 2 6”
o Explosive S5 AP4 Assault 2 6”
Dual Pistols: S4 AP3 Pistol (2)
Synskin: +1 to cover save
Combat Blades: poisoned (4+)
Frag & Krak grenades

The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

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Last edited by spanner94ezekiel; 05-07-12 at 02:21 PM.
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