ok so still pondering about army to expand into (and giving lizardmen some looking over atm. a lizardmen definitely looks like it would be an absolute blast to paint up, but i've not been keen on them (always seemed to be very OP - slann-mages). main question i have, right off the bat before the list, is this army doesn't have any stegadons (in any flavor) and wondering if it's a big stfu.gtfo mistake on my part?
2,500 Points - Lizardmen (2,498 Points)
Lords: 596 Points (23.84%)
Slann-mage - BSB, Cupped Hands of the Old Ones, Higher State of Consciousness, Lore of Beasts
Saurus Oldblood - Shield, Sword of Might, Armour of Destiny, Dawnstone, Ironcurse Icon
Heroes: 235 Points (9.40%)
Skink Priest - Lvl 2, Staff of the Lost Sun
Skink Priest - Lvl 2
Core: 906 Points (36.24%)
Saurus Warriors x30 - SB, Musician
Saurus Warriors x30 - SB, Musician
Skink Skirmishers x15
Skink Skirmishers x15
Special: 461 Points (18.44%)
Temple Guard x25 - SB, Musician, Sun Standard of Chotec
Rare: 300 Points (12.00%)
Salamander Hunting Party
Salamander Hunting Party
Razordon Hunting Party
Razordon Hunting Party
- So split the hunting packs and skirmishers down the flanks and the priests attached to them can be used to fire off one empowered amber spear across a rank or some high toughness target on other side of board hopefully rather soon. Took the staff to help with ranged flank attacks.
- or should i swap lore of beasts for lore of shadows and drop the 2 skink priests altogether since no magic missile spells in shadow?
- lore of light might be a good pick with empowered speed and timewarp, doubt it, but chance to get both spells off without dispel and then warriors and temple guard could get across the field quicker with WS10/I10 and/or ASF. 2 magic missiles to bounce off skinks as well.
- thinking i might drop the dawnstone (1+/4++ is really good already) for a dispel scroll on 2nd lvl 2.
- not sure if it's worth taking the ironcurse icon so temple guard can use it?
- are razordons any good or should i switch them for 2x doubled up salamander parties?
- the saurus and temple blocks will be 10x3 or 6x5, but wondering if i should nab a couple more for each block so they can go 8x4?
- skink skirmishers too big or too small? they are not supposed to get caught up in cc hopefully, but nothing ever goes to plan, ever, so should i find points for 2x champs?
oh well, thoughts, suggestions, advice, C&C, etc. are always appreciated.
thanks,
tak
:victory:
2,500 Points - Lizardmen (2,498 Points)
Lords: 596 Points (23.84%)
Slann-mage - BSB, Cupped Hands of the Old Ones, Higher State of Consciousness, Lore of Beasts
Saurus Oldblood - Shield, Sword of Might, Armour of Destiny, Dawnstone, Ironcurse Icon
Heroes: 235 Points (9.40%)
Skink Priest - Lvl 2, Staff of the Lost Sun
Skink Priest - Lvl 2
Core: 906 Points (36.24%)
Saurus Warriors x30 - SB, Musician
Saurus Warriors x30 - SB, Musician
Skink Skirmishers x15
Skink Skirmishers x15
Special: 461 Points (18.44%)
Temple Guard x25 - SB, Musician, Sun Standard of Chotec
Rare: 300 Points (12.00%)
Salamander Hunting Party
Salamander Hunting Party
Razordon Hunting Party
Razordon Hunting Party
- So split the hunting packs and skirmishers down the flanks and the priests attached to them can be used to fire off one empowered amber spear across a rank or some high toughness target on other side of board hopefully rather soon. Took the staff to help with ranged flank attacks.
- or should i swap lore of beasts for lore of shadows and drop the 2 skink priests altogether since no magic missile spells in shadow?
- lore of light might be a good pick with empowered speed and timewarp, doubt it, but chance to get both spells off without dispel and then warriors and temple guard could get across the field quicker with WS10/I10 and/or ASF. 2 magic missiles to bounce off skinks as well.
- thinking i might drop the dawnstone (1+/4++ is really good already) for a dispel scroll on 2nd lvl 2.
- not sure if it's worth taking the ironcurse icon so temple guard can use it?
- are razordons any good or should i switch them for 2x doubled up salamander parties?
- the saurus and temple blocks will be 10x3 or 6x5, but wondering if i should nab a couple more for each block so they can go 8x4?
- skink skirmishers too big or too small? they are not supposed to get caught up in cc hopefully, but nothing ever goes to plan, ever, so should i find points for 2x champs?
oh well, thoughts, suggestions, advice, C&C, etc. are always appreciated.
thanks,
tak
:victory: