I am not allowed to teach new players how to break the campaign.
(Seriously, once I organized the party in a D&D game to be a Spellsword focusing in fireballs, sorcerer with loads of teleportation and fireballs, a monk with a neaklace of fireballs and enough speed enhancing items to outrun a train and myself, a mystic theruge with fireballs and holy smites aplenty. The invading army never stood a chance. Anywhere they broke down the wall of the city they recieved a wall of fire to exterminate everything attacking that section within seconds of entering. Oh and when he set a red dragon on us he found out we all had cold energy subsitution for our spells)
LAMO, I love it. This is the sort of shit one of my players would pull. :D
Do you ever go into a fight thinking there's no point giving my best, I'll get another chance later? We only ever get one shot, Marlin. Life is one shot. Making it count is all that matters.
+++ Skold Greypelt of the Space Wolves on Shadrac to Sergeant Marlin of the Xth Slavok Regiment +++
Show me a fortress and I'll show you a ruin.
+++ Captain Eddan Bourne, No. 2 Assault Company, Silver Skulls +++